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221
Semester 1/Programming 1/Java/examples/picture/Canvas.java
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221
Semester 1/Programming 1/Java/examples/picture/Canvas.java
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import javax.swing.*;
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import java.awt.*;
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import java.util.List;
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import java.util.*;
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/**
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* Canvas is a class to allow for simple graphical drawing on a canvas.
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* This is a modification of the general purpose Canvas, specially made for
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* the BlueJ "shapes" example.
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*
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* @author: Bruce Quig
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* @author: Michael Kolling (mik)
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*
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* @version: 1.6 (shapes)
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*/
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public class Canvas
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{
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// Note: The implementation of this class (specifically the handling of
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// shape identity and colors) is slightly more complex than necessary. This
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// is done on purpose to keep the interface and instance fields of the
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// shape objects in this project clean and simple for educational purposes.
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private static Canvas canvasSingleton;
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/**
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* Factory method to get the canvas singleton object.
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*/
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public static Canvas getCanvas()
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{
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if(canvasSingleton == null) {
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canvasSingleton = new Canvas("BlueJ Shapes Demo", 300, 300,
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Color.white);
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}
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canvasSingleton.setVisible(true);
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return canvasSingleton;
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}
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// ----- instance part -----
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private JFrame frame;
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private CanvasPane canvas;
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private Graphics2D graphic;
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private Color backgroundColour;
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private Image canvasImage;
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private List objects;
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private HashMap shapes;
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/**
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* Create a Canvas.
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* @param title title to appear in Canvas Frame
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* @param width the desired width for the canvas
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* @param height the desired height for the canvas
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* @param bgClour the desired background colour of the canvas
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*/
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private Canvas(String title, int width, int height, Color bgColour)
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{
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frame = new JFrame();
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canvas = new CanvasPane();
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frame.setContentPane(canvas);
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frame.setTitle(title);
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canvas.setPreferredSize(new Dimension(width, height));
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backgroundColour = bgColour;
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frame.pack();
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objects = new ArrayList();
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shapes = new HashMap();
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}
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/**
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* Set the canvas visibility and brings canvas to the front of screen
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* when made visible. This method can also be used to bring an already
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* visible canvas to the front of other windows.
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* @param visible boolean value representing the desired visibility of
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* the canvas (true or false)
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*/
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public void setVisible(boolean visible)
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{
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if(graphic == null) {
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// first time: instantiate the offscreen image and fill it with
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// the background colour
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Dimension size = canvas.getSize();
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canvasImage = canvas.createImage(size.width, size.height);
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graphic = (Graphics2D)canvasImage.getGraphics();
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graphic.setColor(backgroundColour);
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graphic.fillRect(0, 0, size.width, size.height);
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graphic.setColor(Color.black);
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}
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frame.setVisible(visible);
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}
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/**
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* Draw a given shape onto the canvas.
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* @param referenceObject an object to define identity for this shape
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* @param color the color of the shape
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* @param shape the shape object to be drawn on the canvas
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*/
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// Note: this is a slightly backwards way of maintaining the shape
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// objects. It is carefully designed to keep the visible shape interfaces
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// in this project clean and simple for educational purposes.
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public void draw(Object referenceObject, String color, Shape shape)
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{
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objects.remove(referenceObject); // just in case it was already there
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objects.add(referenceObject); // add at the end
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shapes.put(referenceObject, new ShapeDescription(shape, color));
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redraw();
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}
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/**
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* Erase a given shape's from the screen.
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* @param referenceObject the shape object to be erased
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*/
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public void erase(Object referenceObject)
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{
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objects.remove(referenceObject); // just in case it was already there
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shapes.remove(referenceObject);
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redraw();
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}
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/**
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* Set the foreground colour of the Canvas.
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* @param newColour the new colour for the foreground of the Canvas
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*/
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public void setForegroundColor(String colorString)
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{
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if(colorString.equals("red"))
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graphic.setColor(Color.red);
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else if(colorString.equals("black"))
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graphic.setColor(Color.black);
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else if(colorString.equals("blue"))
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graphic.setColor(Color.blue);
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else if(colorString.equals("yellow"))
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graphic.setColor(Color.yellow);
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else if(colorString.equals("green"))
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graphic.setColor(Color.green);
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else if(colorString.equals("magenta"))
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graphic.setColor(Color.magenta);
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else if(colorString.equals("white"))
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graphic.setColor(Color.white);
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else
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graphic.setColor(Color.black);
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}
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/**
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* Wait for a specified number of milliseconds before finishing.
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* This provides an easy way to specify a small delay which can be
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* used when producing animations.
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* @param milliseconds the number
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*/
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public void wait(int milliseconds)
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{
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try
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{
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Thread.sleep(milliseconds);
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}
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catch (Exception e)
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{
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// ignoring exception at the moment
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}
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}
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/**
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* Redraw ell shapes currently on the Canvas.
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*/
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private void redraw()
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{
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erase();
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for(Iterator i=objects.iterator(); i.hasNext(); ) {
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((ShapeDescription)shapes.get(i.next())).draw(graphic);
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}
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canvas.repaint();
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}
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/**
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* Erase the whole canvas. (Does not repaint.)
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*/
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private void erase()
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{
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Color original = graphic.getColor();
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graphic.setColor(backgroundColour);
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Dimension size = canvas.getSize();
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graphic.fill(new Rectangle(0, 0, size.width, size.height));
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graphic.setColor(original);
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}
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/************************************************************************
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* Inner class CanvasPane - the actual canvas component contained in the
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* Canvas frame. This is essentially a JPanel with added capability to
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* refresh the image drawn on it.
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*/
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private class CanvasPane extends JPanel
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{
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public void paint(Graphics g)
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{
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g.drawImage(canvasImage, 0, 0, null);
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}
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}
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/************************************************************************
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* Inner class CanvasPane - the actual canvas component contained in the
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* Canvas frame. This is essentially a JPanel with added capability to
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* refresh the image drawn on it.
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*/
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private class ShapeDescription
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{
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private Shape shape;
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private String colorString;
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public ShapeDescription(Shape shape, String color)
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{
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this.shape = shape;
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colorString = color;
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}
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public void draw(Graphics2D graphic)
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{
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setForegroundColor(colorString);
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graphic.fill(shape);
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}
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}
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}
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192
Semester 1/Programming 1/Java/examples/picture/Circle.java
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192
Semester 1/Programming 1/Java/examples/picture/Circle.java
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@@ -0,0 +1,192 @@
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import java.awt.*;
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import java.awt.geom.*;
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/**
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* A circle that can be manipulated and that draws itself on a canvas.
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*
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* @author Michael Kolling and David J. Barnes
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* @version 1.0 (15 July 2000)
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*/
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public class Circle
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{
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private int diameter;
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private int xPosition;
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private int yPosition;
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private String color;
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private boolean isVisible;
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/**
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* Create a new circle at default position with default color.
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*/
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public Circle()
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{
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diameter = 30;
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xPosition = 20;
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yPosition = 60;
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color = "blue";
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isVisible = false;
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}
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/**
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* Make this circle visible. If it was already visible, do nothing.
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*/
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public void makeVisible()
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{
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isVisible = true;
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draw();
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}
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/**
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* Make this circle invisible. If it was already invisible, do nothing.
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*/
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public void makeInvisible()
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{
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erase();
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isVisible = false;
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}
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/**
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* Move the circle a few pixels to the right.
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*/
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public void moveRight()
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{
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moveHorizontal(20);
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}
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/**
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* Move the circle a few pixels to the left.
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*/
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public void moveLeft()
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{
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moveHorizontal(-20);
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}
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/**
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* Move the circle a few pixels up.
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*/
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public void moveUp()
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{
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moveVertical(-20);
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}
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/**
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* Move the circle a few pixels down.
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*/
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public void moveDown()
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{
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moveVertical(20);
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}
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/**
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* Move the circle horizontally by 'distance' pixels.
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*/
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public void moveHorizontal(int distance)
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{
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erase();
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xPosition += distance;
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draw();
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}
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/**
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* Move the circle vertically by 'distance' pixels.
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*/
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public void moveVertical(int distance)
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{
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erase();
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yPosition += distance;
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draw();
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}
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/**
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* Slowly move the circle horizontally by 'distance' pixels.
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*/
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public void slowMoveHorizontal(int distance)
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{
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int delta;
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if(distance < 0)
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{
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delta = -1;
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distance = -distance;
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}
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else
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{
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delta = 1;
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}
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for(int i = 0; i < distance; i++)
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{
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xPosition += delta;
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draw();
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}
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}
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/**
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* Slowly move the circle vertically by 'distance' pixels.
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*/
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public void slowMoveVertical(int distance)
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{
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int delta;
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if(distance < 0)
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{
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delta = -1;
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distance = -distance;
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}
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else
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{
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delta = 1;
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}
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for(int i = 0; i < distance; i++)
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{
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yPosition += delta;
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draw();
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}
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}
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/**
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* Change the size to the new size (in pixels). Size must be >= 0.
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*/
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public void changeSize(int newDiameter)
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{
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erase();
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diameter = newDiameter;
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draw();
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}
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/**
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* Change the color. Valid colors are "red", "yellow", "blue", "green",
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* "magenta" and "black".
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*/
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public void changeColor(String newColor)
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{
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color = newColor;
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draw();
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}
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/*
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* Draw the circle with current specifications on screen.
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*/
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private void draw()
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{
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if(isVisible) {
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Canvas canvas = Canvas.getCanvas();
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canvas.draw(this, color, new Ellipse2D.Double(xPosition, yPosition,
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diameter, diameter));
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canvas.wait(10);
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}
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}
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/*
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* Erase the circle on screen.
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*/
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private void erase()
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{
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if(isVisible) {
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Canvas canvas = Canvas.getCanvas();
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canvas.erase(this);
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}
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}
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}
|
86
Semester 1/Programming 1/Java/examples/picture/Picture.java
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86
Semester 1/Programming 1/Java/examples/picture/Picture.java
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@@ -0,0 +1,86 @@
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/**
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* This class represents a simple picture. You can draw the picture using
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* the draw method. But wait, there's more: being an electronic picture, it
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* can be changed. You can set it to black-and-white display and back to
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* colors (only after it's been drawn, of course).
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*
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* This class was written as an early example for teaching Java with BlueJ.
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*
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* @author Michael Kolling and David J. Barnes
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* @version 1.1 (24 May 2001)
|
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*/
|
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public class Picture
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||||
{
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private Square wall;
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private Square window;
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||||
private Triangle roof;
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private Circle sun;
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|
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/**
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||||
* Constructor for objects of class Picture
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*/
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public Picture()
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||||
{
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||||
// nothing to do... instance variables are automatically set to null
|
||||
}
|
||||
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||||
/**
|
||||
* Draw this picture.
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||||
*/
|
||||
public void draw()
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||||
{
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wall = new Square();
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||||
wall.moveVertical(80);
|
||||
wall.changeSize(100);
|
||||
wall.makeVisible();
|
||||
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||||
window = new Square();
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window.changeColor("black");
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||||
window.moveHorizontal(20);
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||||
window.moveVertical(100);
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||||
window.makeVisible();
|
||||
|
||||
roof = new Triangle();
|
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roof.changeSize(50, 140);
|
||||
roof.moveHorizontal(60);
|
||||
roof.moveVertical(70);
|
||||
roof.makeVisible();
|
||||
|
||||
sun = new Circle();
|
||||
sun.changeColor("yellow");
|
||||
sun.moveHorizontal(180);
|
||||
sun.moveVertical(-10);
|
||||
sun.changeSize(60);
|
||||
sun.makeVisible();
|
||||
}
|
||||
|
||||
/**
|
||||
* Change this picture to black/white display
|
||||
*/
|
||||
public void setBlackAndWhite()
|
||||
{
|
||||
if(wall != null) // only if it's painted already...
|
||||
{
|
||||
wall.changeColor("black");
|
||||
window.changeColor("white");
|
||||
roof.changeColor("black");
|
||||
sun.changeColor("black");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Change this picture to use color display
|
||||
*/
|
||||
public void setColor()
|
||||
{
|
||||
if(wall != null) // only if it's painted already...
|
||||
{
|
||||
wall.changeColor("red");
|
||||
window.changeColor("black");
|
||||
roof.changeColor("green");
|
||||
sun.changeColor("yellow");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
44
Semester 1/Programming 1/Java/examples/picture/README.TXT
Normal file
44
Semester 1/Programming 1/Java/examples/picture/README.TXT
Normal file
@@ -0,0 +1,44 @@
|
||||
Project "picture"
|
||||
Authors: Michael Kolling and David J. Barnes
|
||||
|
||||
This project is part of the material for the book
|
||||
|
||||
Objects First with Java - A Practical Introduction using BlueJ
|
||||
David J. Barnes and Michael Kolling
|
||||
Pearson Education, 2002
|
||||
|
||||
It is discussed in chapter 1.
|
||||
|
||||
This is a very simple project to demonstrate some characteristics of
|
||||
objects.
|
||||
|
||||
You can create various shapes, and you will see, if you do, that those
|
||||
shapes are drawn on screen (in a window that we call the "canvas").
|
||||
|
||||
You can then manipulate these objects: change their position, size and
|
||||
colour. Try it out: create a few different squares, triangles and circles.
|
||||
|
||||
This project is designed as a first example of object-oriented programming.
|
||||
It illustrates a number of concepts:
|
||||
|
||||
- a Java project (application) is a collection of classes
|
||||
- objects can be created from classes
|
||||
- from any one class, many objects may be created
|
||||
- objects have operations (methods)
|
||||
- operations can have parameters
|
||||
- parameters have types (at least String and int)
|
||||
- objects hold data (fields)
|
||||
- the operations and fields are common to all objects
|
||||
- the values stored in the fields can be different for each object
|
||||
|
||||
The project also demonstrates
|
||||
|
||||
- BlueJ object creation
|
||||
- interactive method invocation
|
||||
- parameter passing
|
||||
|
||||
A good second project to look at after this is "picture", which adds a class
|
||||
to those ones in this project. That class (named "Picture") uses the shapes
|
||||
to draw a picture. It can be used to experiment with coding.
|
||||
|
||||
Michael K<>lling, July 2000
|
191
Semester 1/Programming 1/Java/examples/picture/Square.java
Normal file
191
Semester 1/Programming 1/Java/examples/picture/Square.java
Normal file
@@ -0,0 +1,191 @@
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* A square that can be manipulated and that draws itself on a canvas.
|
||||
*
|
||||
* @author Michael Kolling and David J. Barnes
|
||||
* @version 1.0 (15 July 2000)
|
||||
*/
|
||||
|
||||
public class Square
|
||||
{
|
||||
private int size;
|
||||
private int xPosition;
|
||||
private int yPosition;
|
||||
private String color;
|
||||
private boolean isVisible;
|
||||
|
||||
/**
|
||||
* Create a new square at default position with default color.
|
||||
*/
|
||||
public Square()
|
||||
{
|
||||
size = 30;
|
||||
xPosition = 60;
|
||||
yPosition = 50;
|
||||
color = "red";
|
||||
isVisible = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this square visible. If it was already visible, do nothing.
|
||||
*/
|
||||
public void makeVisible()
|
||||
{
|
||||
isVisible = true;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this square invisible. If it was already invisible, do nothing.
|
||||
*/
|
||||
public void makeInvisible()
|
||||
{
|
||||
erase();
|
||||
isVisible = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the square a few pixels to the right.
|
||||
*/
|
||||
public void moveRight()
|
||||
{
|
||||
moveHorizontal(20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the square a few pixels to the left.
|
||||
*/
|
||||
public void moveLeft()
|
||||
{
|
||||
moveHorizontal(-20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the square a few pixels up.
|
||||
*/
|
||||
public void moveUp()
|
||||
{
|
||||
moveVertical(-20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the square a few pixels down.
|
||||
*/
|
||||
public void moveDown()
|
||||
{
|
||||
moveVertical(20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the square horizontally by 'distance' pixels.
|
||||
*/
|
||||
public void moveHorizontal(int distance)
|
||||
{
|
||||
erase();
|
||||
xPosition += distance;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the square vertically by 'distance' pixels.
|
||||
*/
|
||||
public void moveVertical(int distance)
|
||||
{
|
||||
erase();
|
||||
yPosition += distance;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Slowly move the square horizontally by 'distance' pixels.
|
||||
*/
|
||||
public void slowMoveHorizontal(int distance)
|
||||
{
|
||||
int delta;
|
||||
|
||||
if(distance < 0)
|
||||
{
|
||||
delta = -1;
|
||||
distance = -distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = 1;
|
||||
}
|
||||
|
||||
for(int i = 0; i < distance; i++)
|
||||
{
|
||||
xPosition += delta;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Slowly move the square vertically by 'distance' pixels.
|
||||
*/
|
||||
public void slowMoveVertical(int distance)
|
||||
{
|
||||
int delta;
|
||||
|
||||
if(distance < 0)
|
||||
{
|
||||
delta = -1;
|
||||
distance = -distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = 1;
|
||||
}
|
||||
|
||||
for(int i = 0; i < distance; i++)
|
||||
{
|
||||
yPosition += delta;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the size to the new size (in pixels). Size must be >= 0.
|
||||
*/
|
||||
public void changeSize(int newSize)
|
||||
{
|
||||
erase();
|
||||
size = newSize;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the color. Valid colors are "red", "yellow", "blue", "green",
|
||||
* "magenta" and "black".
|
||||
*/
|
||||
public void changeColor(String newColor)
|
||||
{
|
||||
color = newColor;
|
||||
draw();
|
||||
}
|
||||
|
||||
/*
|
||||
* Draw the square with current specifications on screen.
|
||||
*/
|
||||
private void draw()
|
||||
{
|
||||
if(isVisible) {
|
||||
Canvas canvas = Canvas.getCanvas();
|
||||
canvas.draw(this, color,
|
||||
new Rectangle(xPosition, yPosition, size, size));
|
||||
canvas.wait(10);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Erase the square on screen.
|
||||
*/
|
||||
private void erase()
|
||||
{
|
||||
if(isVisible) {
|
||||
Canvas canvas = Canvas.getCanvas();
|
||||
canvas.erase(this);
|
||||
}
|
||||
}
|
||||
}
|
195
Semester 1/Programming 1/Java/examples/picture/Triangle.java
Normal file
195
Semester 1/Programming 1/Java/examples/picture/Triangle.java
Normal file
@@ -0,0 +1,195 @@
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* A triangle that can be manipulated and that draws itself on a canvas.
|
||||
*
|
||||
* @author Michael Kolling and David J. Barnes
|
||||
* @version 1.0 (15 July 2000)
|
||||
*/
|
||||
|
||||
public class Triangle
|
||||
{
|
||||
private int height;
|
||||
private int width;
|
||||
private int xPosition;
|
||||
private int yPosition;
|
||||
private String color;
|
||||
private boolean isVisible;
|
||||
|
||||
/**
|
||||
* Create a new triangle at default position with default color.
|
||||
*/
|
||||
public Triangle()
|
||||
{
|
||||
height = 30;
|
||||
width = 40;
|
||||
xPosition = 50;
|
||||
yPosition = 15;
|
||||
color = "green";
|
||||
isVisible = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this triangle visible. If it was already visible, do nothing.
|
||||
*/
|
||||
public void makeVisible()
|
||||
{
|
||||
isVisible = true;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this triangle invisible. If it was already invisible, do nothing.
|
||||
*/
|
||||
public void makeInvisible()
|
||||
{
|
||||
erase();
|
||||
isVisible = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the triangle a few pixels to the right.
|
||||
*/
|
||||
public void moveRight()
|
||||
{
|
||||
moveHorizontal(20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the triangle a few pixels to the left.
|
||||
*/
|
||||
public void moveLeft()
|
||||
{
|
||||
moveHorizontal(-20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the triangle a few pixels up.
|
||||
*/
|
||||
public void moveUp()
|
||||
{
|
||||
moveVertical(-20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the triangle a few pixels down.
|
||||
*/
|
||||
public void moveDown()
|
||||
{
|
||||
moveVertical(20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the triangle horizontally by 'distance' pixels.
|
||||
*/
|
||||
public void moveHorizontal(int distance)
|
||||
{
|
||||
erase();
|
||||
xPosition += distance;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the triangle vertically by 'distance' pixels.
|
||||
*/
|
||||
public void moveVertical(int distance)
|
||||
{
|
||||
erase();
|
||||
yPosition += distance;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Slowly move the triangle horizontally by 'distance' pixels.
|
||||
*/
|
||||
public void slowMoveHorizontal(int distance)
|
||||
{
|
||||
int delta;
|
||||
|
||||
if(distance < 0)
|
||||
{
|
||||
delta = -1;
|
||||
distance = -distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = 1;
|
||||
}
|
||||
|
||||
for(int i = 0; i < distance; i++)
|
||||
{
|
||||
xPosition += delta;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Slowly move the triangle vertically by 'distance' pixels.
|
||||
*/
|
||||
public void slowMoveVertical(int distance)
|
||||
{
|
||||
int delta;
|
||||
|
||||
if(distance < 0)
|
||||
{
|
||||
delta = -1;
|
||||
distance = -distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = 1;
|
||||
}
|
||||
|
||||
for(int i = 0; i < distance; i++)
|
||||
{
|
||||
yPosition += delta;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the size to the new size (in pixels). Size must be >= 0.
|
||||
*/
|
||||
public void changeSize(int newHeight, int newWidth)
|
||||
{
|
||||
erase();
|
||||
height = newHeight;
|
||||
width = newWidth;
|
||||
draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the color. Valid colors are "red", "yellow", "blue", "green",
|
||||
* "magenta" and "black".
|
||||
*/
|
||||
public void changeColor(String newColor)
|
||||
{
|
||||
color = newColor;
|
||||
draw();
|
||||
}
|
||||
|
||||
/*
|
||||
* Draw the triangle with current specifications on screen.
|
||||
*/
|
||||
private void draw()
|
||||
{
|
||||
if(isVisible) {
|
||||
Canvas canvas = Canvas.getCanvas();
|
||||
int[] xpoints = { xPosition, xPosition + (width/2), xPosition - (width/2) };
|
||||
int[] ypoints = { yPosition, yPosition + height, yPosition + height };
|
||||
canvas.draw(this, color, new Polygon(xpoints, ypoints, 3));
|
||||
canvas.wait(10);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Erase the triangle on screen.
|
||||
*/
|
||||
private void erase()
|
||||
{
|
||||
if(isVisible) {
|
||||
Canvas canvas = Canvas.getCanvas();
|
||||
canvas.erase(this);
|
||||
}
|
||||
}
|
||||
}
|
70
Semester 1/Programming 1/Java/examples/picture/bluej.pkg
Normal file
70
Semester 1/Programming 1/Java/examples/picture/bluej.pkg
Normal file
@@ -0,0 +1,70 @@
|
||||
#BlueJ package file
|
||||
dependency1.from=Square
|
||||
dependency1.to=Canvas
|
||||
dependency1.type=UsesDependency
|
||||
dependency2.from=Triangle
|
||||
dependency2.to=Canvas
|
||||
dependency2.type=UsesDependency
|
||||
dependency3.from=Circle
|
||||
dependency3.to=Canvas
|
||||
dependency3.type=UsesDependency
|
||||
dependency4.from=Picture
|
||||
dependency4.to=Square
|
||||
dependency4.type=UsesDependency
|
||||
dependency5.from=Picture
|
||||
dependency5.to=Triangle
|
||||
dependency5.type=UsesDependency
|
||||
dependency6.from=Picture
|
||||
dependency6.to=Circle
|
||||
dependency6.type=UsesDependency
|
||||
objectbench.height=76
|
||||
objectbench.width=703
|
||||
package.editor.height=268
|
||||
package.editor.width=577
|
||||
package.editor.x=20
|
||||
package.editor.y=51
|
||||
package.numDependencies=6
|
||||
package.numTargets=5
|
||||
package.showExtends=true
|
||||
package.showUses=true
|
||||
project.charset=UTF-8
|
||||
target1.height=40
|
||||
target1.name=Circle
|
||||
target1.showInterface=false
|
||||
target1.type=ClassTarget
|
||||
target1.typeParameters=
|
||||
target1.width=70
|
||||
target1.x=110
|
||||
target1.y=120
|
||||
target2.height=40
|
||||
target2.name=Picture
|
||||
target2.showInterface=false
|
||||
target2.type=ClassTarget
|
||||
target2.typeParameters=
|
||||
target2.width=70
|
||||
target2.x=60
|
||||
target2.y=20
|
||||
target3.height=40
|
||||
target3.name=Canvas
|
||||
target3.showInterface=false
|
||||
target3.type=ClassTarget
|
||||
target3.typeParameters=
|
||||
target3.width=70
|
||||
target3.x=20
|
||||
target3.y=180
|
||||
target4.height=40
|
||||
target4.name=Triangle
|
||||
target4.showInterface=false
|
||||
target4.type=ClassTarget
|
||||
target4.typeParameters=
|
||||
target4.width=70
|
||||
target4.x=270
|
||||
target4.y=60
|
||||
target5.height=40
|
||||
target5.name=Square
|
||||
target5.showInterface=false
|
||||
target5.type=ClassTarget
|
||||
target5.typeParameters=
|
||||
target5.width=70
|
||||
target5.x=190
|
||||
target5.y=90
|
70
Semester 1/Programming 1/Java/examples/picture/package.bluej
Normal file
70
Semester 1/Programming 1/Java/examples/picture/package.bluej
Normal file
@@ -0,0 +1,70 @@
|
||||
#BlueJ package file
|
||||
dependency1.from=Square
|
||||
dependency1.to=Canvas
|
||||
dependency1.type=UsesDependency
|
||||
dependency2.from=Triangle
|
||||
dependency2.to=Canvas
|
||||
dependency2.type=UsesDependency
|
||||
dependency3.from=Circle
|
||||
dependency3.to=Canvas
|
||||
dependency3.type=UsesDependency
|
||||
dependency4.from=Picture
|
||||
dependency4.to=Square
|
||||
dependency4.type=UsesDependency
|
||||
dependency5.from=Picture
|
||||
dependency5.to=Triangle
|
||||
dependency5.type=UsesDependency
|
||||
dependency6.from=Picture
|
||||
dependency6.to=Circle
|
||||
dependency6.type=UsesDependency
|
||||
objectbench.height=76
|
||||
objectbench.width=703
|
||||
package.editor.height=268
|
||||
package.editor.width=577
|
||||
package.editor.x=20
|
||||
package.editor.y=51
|
||||
package.numDependencies=6
|
||||
package.numTargets=5
|
||||
package.showExtends=true
|
||||
package.showUses=true
|
||||
project.charset=UTF-8
|
||||
target1.height=40
|
||||
target1.name=Circle
|
||||
target1.showInterface=false
|
||||
target1.type=ClassTarget
|
||||
target1.typeParameters=
|
||||
target1.width=70
|
||||
target1.x=110
|
||||
target1.y=120
|
||||
target2.height=40
|
||||
target2.name=Picture
|
||||
target2.showInterface=false
|
||||
target2.type=ClassTarget
|
||||
target2.typeParameters=
|
||||
target2.width=70
|
||||
target2.x=60
|
||||
target2.y=20
|
||||
target3.height=40
|
||||
target3.name=Canvas
|
||||
target3.showInterface=false
|
||||
target3.type=ClassTarget
|
||||
target3.typeParameters=
|
||||
target3.width=70
|
||||
target3.x=20
|
||||
target3.y=180
|
||||
target4.height=40
|
||||
target4.name=Triangle
|
||||
target4.showInterface=false
|
||||
target4.type=ClassTarget
|
||||
target4.typeParameters=
|
||||
target4.width=70
|
||||
target4.x=270
|
||||
target4.y=60
|
||||
target5.height=40
|
||||
target5.name=Square
|
||||
target5.showInterface=false
|
||||
target5.type=ClassTarget
|
||||
target5.typeParameters=
|
||||
target5.width=70
|
||||
target5.x=190
|
||||
target5.y=90
|
Reference in New Issue
Block a user