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#BlueJ class context
comment0.params=rollOverLimit
comment0.target=NumberDisplay(int)
comment0.text=\n\ Constructor\ for\ objects\ of\ class\ NumberDisplay.\n\ Set\ the\ limit\ at\ which\ the\ display\ rolls\ over.\n
comment1.params=
comment1.target=int\ getValue()
comment1.text=\n\ Return\ the\ current\ value.\n
comment2.params=
comment2.target=java.lang.String\ getDisplayValue()
comment2.text=\n\ Return\ the\ display\ value\ (that\ is,\ the\ current\ value\ as\ a\ two-digit\n\ String.\ If\ the\ value\ is\ less\ than\ ten,\ it\ will\ be\ padded\ with\ a\ leading\n\ zero).\n
comment3.params=replacementValue
comment3.target=void\ setValue(int)
comment3.text=\n\ Set\ the\ value\ of\ the\ display\ to\ the\ new\ specified\ value.\ If\ the\ new\n\ value\ is\ less\ than\ zero\ or\ over\ the\ limit,\ do\ nothing.\n
comment4.params=
comment4.target=void\ increment()
comment4.text=\n\ Increment\ the\ display\ value\ by\ one,\ rolling\ over\ to\ zero\ if\ the\n\ limit\ is\ reached.\n
numComments=5

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/**
* The NumberDisplay class represents a digital number display that can hold
* values from zero to a given limit. The limit can be specified when creating
* the display. The values range from zero (inclusive) to limit-1. If used,
* for example, for the seconds on a digital clock, the limit would be 60,
* resulting in display values from 0 to 59. When incremented, the display
* automatically rolls over to zero when reaching the limit.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class NumberDisplay
{
private int limit;
private int value;
/**
* Constructor for objects of class NumberDisplay.
* Set the limit at which the display rolls over.
*/
public NumberDisplay(int rollOverLimit)
{
limit = rollOverLimit;
value = 0;
}
/**
* Return the current value.
*/
public int getValue()
{
return value;
}
/**
* Return the display value (that is, the current value as a two-digit
* String. If the value is less than ten, it will be padded with a leading
* zero).
*/
public String getDisplayValue()
{
if(value < 10) {
return "0" + value;
}
else {
return "" + value;
}
}
/**
* Set the value of the display to the new specified value. If the new
* value is less than zero or over the limit, do nothing.
*/
public void setValue(int replacementValue)
{
if((replacementValue >= 0) && (replacementValue < limit)) {
value = replacementValue;
}
}
/**
* Increment the display value by one, rolling over to zero if the
* limit is reached.
*/
public void increment()
{
value = (value + 1) % limit;
}
}

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Project: number-display
Authors: Michael Kölling and David J. Barnes
This project is part of the material for the book
Objects First with Java - A Practical Introduction using BlueJ
Sixth edition
David J. Barnes and Michael Kölling
Pearson Education, 2016
It is discussed in chapter 3.
To use this project, create an instance of class NumberDisplay. Then inspect this
instance and leave the inspector window open. With the inspector window open,
call the object's methods, such as increment and setValue.

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#BlueJ package file
objectbench.height=153
objectbench.width=786
package.editor.height=357
package.editor.width=678
package.editor.x=70
package.editor.y=80
package.numDependencies=0
package.numTargets=1
package.showExtends=true
package.showUses=true
project.charset=UTF-8
readme.editor.height=626
readme.editor.width=875
readme.editor.x=53
readme.editor.y=28
target1.editor.height=796
target1.editor.width=873
target1.editor.x=234
target1.editor.y=217
target1.height=60
target1.name=NumberDisplay
target1.naviview.expanded=true
target1.showInterface=false
target1.type=ClassTarget
target1.typeParameters=
target1.width=110
target1.x=210
target1.y=100