first commit
This commit is contained in:
@@ -0,0 +1,17 @@
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#BlueJ class context
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comment0.params=firstWord\ secondWord
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comment0.target=Command(java.lang.String,\ java.lang.String)
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comment0.text=\r\n\ Create\ a\ command\ object.\ First\ and\ second\ word\ must\ be\ supplied,\ but\r\n\ either\ one\ (or\ both)\ can\ be\ null.\r\n\ @param\ firstWord\ The\ first\ word\ of\ the\ command.\ Null\ if\ the\ command\r\n\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ was\ not\ recognised.\r\n\ @param\ secondWord\ The\ second\ word\ of\ the\ command.\r\n
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comment1.params=
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comment1.target=java.lang.String\ getCommandWord()
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comment1.text=\r\n\ Return\ the\ command\ word\ (the\ first\ word)\ of\ this\ command.\ If\ the\r\n\ command\ was\ not\ understood,\ the\ result\ is\ null.\r\n\ @return\ The\ command\ word.\r\n
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comment2.params=
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comment2.target=java.lang.String\ getSecondWord()
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comment2.text=\r\n\ @return\ The\ second\ word\ of\ this\ command.\ Returns\ null\ if\ there\ was\ no\r\n\ second\ word.\r\n
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comment3.params=
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comment3.target=boolean\ isUnknown()
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comment3.text=\r\n\ @return\ true\ if\ this\ command\ was\ not\ understood.\r\n
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comment4.params=
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comment4.target=boolean\ hasSecondWord()
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comment4.text=\r\n\ @return\ true\ if\ the\ command\ has\ a\ second\ word.\r\n
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numComments=5
|
@@ -0,0 +1,73 @@
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/**
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* This class holds information about a command that was issued by the user.
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* A command currently consists of two strings: a command word and a second
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* word (for example, if the command was "take map", then the two strings
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* obviously are "take" and "map").
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*
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* The way this is used is: Commands are already checked for being valid
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* command words. If the user entered an invalid command (a word that is not
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* known) then the command word is <null>.
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*
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* If the command had only one word, then the second word is <null>.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Command
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{
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private String commandWord;
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private String secondWord;
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/**
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* Create a command object. First and second word must be supplied, but
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* either one (or both) can be null.
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* @param firstWord The first word of the command. Null if the command
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* was not recognised.
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* @param secondWord The second word of the command.
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*/
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public Command(String firstWord, String secondWord)
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{
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commandWord = firstWord;
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this.secondWord = secondWord;
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}
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/**
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* Return the command word (the first word) of this command. If the
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* command was not understood, the result is null.
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* @return The command word.
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*/
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public String getCommandWord()
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{
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return commandWord;
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}
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/**
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* @return The second word of this command. Returns null if there was no
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* second word.
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*/
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public String getSecondWord()
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{
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return secondWord;
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}
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/**
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* @return true if this command was not understood.
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*/
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public boolean isUnknown()
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{
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return (commandWord == null);
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}
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/**
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* @return true if the command has a second word.
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*/
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public boolean hasSecondWord()
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{
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return (secondWord != null);
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}
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}
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@@ -0,0 +1,8 @@
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#BlueJ class context
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comment0.params=
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comment0.target=CommandWords()
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comment0.text=\r\n\ Constructor\ -\ initialise\ the\ command\ words.\r\n
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comment1.params=aString
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comment1.target=boolean\ isCommand(java.lang.String)
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comment1.text=\r\n\ Check\ whether\ a\ given\ String\ is\ a\ valid\ command\ word.\ \r\n\ @return\ true\ if\ a\ given\ string\ is\ a\ valid\ command,\r\n\ false\ if\ it\ isn't.\r\n
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numComments=2
|
@@ -0,0 +1,41 @@
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/**
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* This class holds an enumeration of all command words known to the game.
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* It is used to recognise commands as they are typed in.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class CommandWords
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{
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// a constant array that holds all valid command words
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private static final String[] validCommands = {
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"go", "quit", "help"
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};
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/**
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* Constructor - initialise the command words.
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*/
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public CommandWords()
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{
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// nothing to do at the moment...
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}
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/**
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* Check whether a given String is a valid command word.
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* @return true if a given string is a valid command,
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* false if it isn't.
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*/
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public boolean isCommand(String aString)
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{
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for(int i = 0; i < validCommands.length; i++) {
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if(validCommands[i].equals(aString))
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return true;
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}
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// if we get here, the string was not found in the commands
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return false;
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}
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}
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26
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Game.ctxt
Executable file
26
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Game.ctxt
Executable file
@@ -0,0 +1,26 @@
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#BlueJ class context
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comment0.params=
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comment0.target=Game()
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comment0.text=\r\n\ Create\ the\ game\ and\ initialise\ its\ internal\ map.\r\n
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comment1.params=
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comment1.target=void\ createRooms()
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comment1.text=\r\n\ Create\ all\ the\ rooms\ and\ link\ their\ exits\ together.\r\n
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comment2.params=
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comment2.target=void\ play()
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comment2.text=\r\n\ \ Main\ play\ routine.\ \ Loops\ until\ end\ of\ play.\r\n
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comment3.params=
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comment3.target=void\ printWelcome()
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comment3.text=\r\n\ Print\ out\ the\ opening\ message\ for\ the\ player.\r\n
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comment4.params=command
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comment4.target=boolean\ processCommand(Command)
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comment4.text=\r\n\ Given\ a\ command,\ process\ (that\ is\:\ execute)\ the\ command.\r\n\ @param\ command\ The\ command\ to\ be\ processed.\r\n\ @return\ true\ If\ the\ command\ ends\ the\ game,\ false\ otherwise.\r\n
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comment5.params=
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comment5.target=void\ printHelp()
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comment5.text=\r\n\ Print\ out\ some\ help\ information.\r\n\ Here\ we\ print\ some\ stupid,\ cryptic\ message\ and\ a\ list\ of\ the\ \r\n\ command\ words.\r\n
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comment6.params=command
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comment6.target=void\ goRoom(Command)
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comment6.text=\ \r\n\ Try\ to\ go\ in\ one\ direction.\ If\ there\ is\ an\ exit,\ enter\r\n\ the\ new\ room,\ otherwise\ print\ an\ error\ message.\r\n
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comment7.params=command
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comment7.target=boolean\ quit(Command)
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comment7.text=\ \r\n\ "Quit"\ was\ entered.\ Check\ the\ rest\ of\ the\ command\ to\ see\r\n\ whether\ we\ really\ quit\ the\ game.\r\n\ @return\ true,\ if\ this\ command\ quits\ the\ game,\ false\ otherwise.\r\n
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numComments=8
|
212
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Game.java
Executable file
212
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Game.java
Executable file
@@ -0,0 +1,212 @@
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/**
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* This class is the main class of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game. Users
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* can walk around some scenery. That's all. It should really be extended
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* to make it more interesting!
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*
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* To play this game, create an instance of this class and call the "play"
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* method.
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*
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* This main class creates and initialises all the others: it creates all
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* rooms, creates the parser and starts the game. It also evaluates and
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* executes the commands that the parser returns.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Game
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{
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private Parser parser;
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private Room currentRoom;
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/**
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* Create the game and initialise its internal map.
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*/
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public Game()
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{
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createRooms();
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parser = new Parser();
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}
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/**
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* Create all the rooms and link their exits together.
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*/
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private void createRooms()
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{
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Room outside, theater, pub, lab, office;
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// create the rooms
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outside = new Room("outside the main entrance of the university");
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theater = new Room("in a lecture theater");
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pub = new Room("in the campus pub");
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lab = new Room("in a computing lab");
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office = new Room("in the computing admin office");
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// initialise room exits
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outside.setExits(null, theater, lab, pub);
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theater.setExits(null, null, null, outside);
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pub.setExits(null, outside, null, null);
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lab.setExits(outside, office, null, null);
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office.setExits(null, null, null, lab);
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currentRoom = outside; // start game outside
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}
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/**
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* Main play routine. Loops until end of play.
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*/
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public void play()
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{
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printWelcome();
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||||
// Enter the main command loop. Here we repeatedly read commands and
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// execute them until the game is over.
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||||
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||||
boolean finished = false;
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||||
while (! finished) {
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||||
Command command = parser.getCommand();
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||||
finished = processCommand(command);
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||||
}
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System.out.println("Thank you for playing. Good bye.");
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}
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/**
|
||||
* Print out the opening message for the player.
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*/
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||||
private void printWelcome()
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||||
{
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||||
System.out.println();
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System.out.println("Welcome to the World of Zuul!");
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System.out.println("World of Zuul is a new, incredibly boring adventure game.");
|
||||
System.out.println("Type 'help' if you need help.");
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System.out.println();
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||||
System.out.println("You are " + currentRoom.getDescription());
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System.out.print("Exits: ");
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||||
if(currentRoom.northExit != null) {
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||||
System.out.print("north ");
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||||
}
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||||
if(currentRoom.eastExit != null) {
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||||
System.out.print("east ");
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||||
}
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||||
if(currentRoom.southExit != null) {
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||||
System.out.print("south ");
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||||
}
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||||
if(currentRoom.westExit != null) {
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||||
System.out.print("west ");
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||||
}
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||||
System.out.println();
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||||
}
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||||
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||||
/**
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||||
* Given a command, process (that is: execute) the command.
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* @param command The command to be processed.
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* @return true If the command ends the game, false otherwise.
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||||
*/
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private boolean processCommand(Command command)
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||||
{
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||||
boolean wantToQuit = false;
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||||
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||||
if(command.isUnknown()) {
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System.out.println("I don't know what you mean...");
|
||||
return false;
|
||||
}
|
||||
|
||||
String commandWord = command.getCommandWord();
|
||||
if (commandWord.equals("help")) {
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||||
printHelp();
|
||||
}
|
||||
else if (commandWord.equals("go")) {
|
||||
goRoom(command);
|
||||
}
|
||||
else if (commandWord.equals("quit")) {
|
||||
wantToQuit = quit(command);
|
||||
}
|
||||
|
||||
return wantToQuit;
|
||||
}
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||||
|
||||
// implementations of user commands:
|
||||
|
||||
/**
|
||||
* Print out some help information.
|
||||
* Here we print some stupid, cryptic message and a list of the
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* command words.
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||||
*/
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private void printHelp()
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||||
{
|
||||
System.out.println("You are lost. You are alone. You wander");
|
||||
System.out.println("around at the university.");
|
||||
System.out.println();
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||||
System.out.println("Your command words are:");
|
||||
System.out.println(" go quit help");
|
||||
}
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||||
|
||||
/**
|
||||
* Try to go in one direction. If there is an exit, enter
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* the new room, otherwise print an error message.
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*/
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private void goRoom(Command command)
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||||
{
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||||
if(!command.hasSecondWord()) {
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// if there is no second word, we don't know where to go...
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System.out.println("Go where?");
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return;
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}
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||||
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||||
String direction = command.getSecondWord();
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||||
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||||
// Try to leave current room.
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Room nextRoom = null;
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||||
if(direction.equals("north")) {
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||||
nextRoom = currentRoom.northExit;
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||||
}
|
||||
if(direction.equals("east")) {
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||||
nextRoom = currentRoom.eastExit;
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||||
}
|
||||
if(direction.equals("south")) {
|
||||
nextRoom = currentRoom.southExit;
|
||||
}
|
||||
if(direction.equals("west")) {
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||||
nextRoom = currentRoom.westExit;
|
||||
}
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||||
|
||||
if (nextRoom == null) {
|
||||
System.out.println("There is no door!");
|
||||
}
|
||||
else {
|
||||
currentRoom = nextRoom;
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||||
System.out.println("You are " + currentRoom.getDescription());
|
||||
System.out.print("Exits: ");
|
||||
if(currentRoom.northExit != null) {
|
||||
System.out.print("north ");
|
||||
}
|
||||
if(currentRoom.eastExit != null) {
|
||||
System.out.print("east ");
|
||||
}
|
||||
if(currentRoom.southExit != null) {
|
||||
System.out.print("south ");
|
||||
}
|
||||
if(currentRoom.westExit != null) {
|
||||
System.out.print("west ");
|
||||
}
|
||||
System.out.println();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* "Quit" was entered. Check the rest of the command to see
|
||||
* whether we really quit the game.
|
||||
* @return true, if this command quits the game, false otherwise.
|
||||
*/
|
||||
private boolean quit(Command command)
|
||||
{
|
||||
if(command.hasSecondWord()) {
|
||||
System.out.println("Quit what?");
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
return true; // signal that we want to quit
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
#BlueJ class context
|
||||
comment0.params=
|
||||
comment0.target=Parser()
|
||||
comment0.text=\r\n\ Create\ a\ parser\ to\ read\ from\ the\ terminal\ window.\r\n
|
||||
comment1.params=
|
||||
comment1.target=Command\ getCommand()
|
||||
comment1.text=\r\n\ @return\ The\ next\ command\ from\ the\ user.\r\n
|
||||
numComments=2
|
@@ -0,0 +1,65 @@
|
||||
import java.util.Scanner;
|
||||
|
||||
/**
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* This parser reads user input and tries to interpret it as an "Adventure"
|
||||
* command. Every time it is called it reads a line from the terminal and
|
||||
* tries to interpret the line as a two word command. It returns the command
|
||||
* as an object of class Command.
|
||||
*
|
||||
* The parser has a set of known command words. It checks user input against
|
||||
* the known commands, and if the input is not one of the known commands, it
|
||||
* returns a command object that is marked as an unknown command.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
public class Parser
|
||||
{
|
||||
private CommandWords commands; // holds all valid command words
|
||||
private Scanner reader; // source of command input
|
||||
|
||||
/**
|
||||
* Create a parser to read from the terminal window.
|
||||
*/
|
||||
public Parser()
|
||||
{
|
||||
commands = new CommandWords();
|
||||
reader = new Scanner(System.in);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The next command from the user.
|
||||
*/
|
||||
public Command getCommand()
|
||||
{
|
||||
String inputLine; // will hold the full input line
|
||||
String word1 = null;
|
||||
String word2 = null;
|
||||
|
||||
System.out.print("> "); // print prompt
|
||||
|
||||
inputLine = reader.nextLine();
|
||||
|
||||
// Find up to two words on the line.
|
||||
Scanner tokenizer = new Scanner(inputLine);
|
||||
if(tokenizer.hasNext()) {
|
||||
word1 = tokenizer.next(); // get first word
|
||||
if(tokenizer.hasNext()) {
|
||||
word2 = tokenizer.next(); // get second word
|
||||
// note: we just ignore the rest of the input line.
|
||||
}
|
||||
}
|
||||
|
||||
// Now check whether this word is known. If so, create a command
|
||||
// with it. If not, create a "null" command (for unknown command).
|
||||
if(commands.isCommand(word1)) {
|
||||
return new Command(word1, word2);
|
||||
}
|
||||
else {
|
||||
return new Command(null, word2);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,27 @@
|
||||
Project: zuul-bad
|
||||
Authors: Michael Kölling and David J. Barnes
|
||||
|
||||
This project is part of the material for the book
|
||||
|
||||
Objects First with Java - A Practical Introduction using BlueJ
|
||||
Sixth edition
|
||||
David J. Barnes and Michael Kölling
|
||||
Pearson Education, 2016
|
||||
|
||||
This project is a simple framework for an adventure game. In this version,
|
||||
it has a few rooms and the ability for a player to walk between these rooms.
|
||||
That's all.
|
||||
|
||||
To start this application, create an instance of class "Game" and call its
|
||||
"play" method.
|
||||
|
||||
This version of the game contains some very bad class design. It should NOT
|
||||
be used as a basis for extending the project without fixing these design
|
||||
problems. It serves as an example to discuss good and bad design (chapter 8
|
||||
of the book).
|
||||
|
||||
Chapter 8 of the book contains a detailed description of the problems in this
|
||||
project, and how to fix them.
|
||||
|
||||
The project 'zuul-better' contains a version of this project with better
|
||||
designed class structure. It includes the fixes discussed in the book.
|
11
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Room.ctxt
Executable file
11
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Room.ctxt
Executable file
@@ -0,0 +1,11 @@
|
||||
#BlueJ class context
|
||||
comment0.params=description
|
||||
comment0.target=Room(java.lang.String)
|
||||
comment0.text=\r\n\ Create\ a\ room\ described\ "description".\ Initially,\ it\ has\r\n\ no\ exits.\ "description"\ is\ something\ like\ "a\ kitchen"\ or\r\n\ "an\ open\ court\ yard".\r\n\ @param\ description\ The\ room's\ description.\r\n
|
||||
comment1.params=north\ east\ south\ west
|
||||
comment1.target=void\ setExits(Room,\ Room,\ Room,\ Room)
|
||||
comment1.text=\r\n\ Define\ the\ exits\ of\ this\ room.\ \ Every\ direction\ either\ leads\r\n\ to\ another\ room\ or\ is\ null\ (no\ exit\ there).\r\n\ @param\ north\ The\ north\ exit.\r\n\ @param\ east\ The\ east\ east.\r\n\ @param\ south\ The\ south\ exit.\r\n\ @param\ west\ The\ west\ exit.\r\n
|
||||
comment2.params=
|
||||
comment2.target=java.lang.String\ getDescription()
|
||||
comment2.text=\r\n\ @return\ The\ description\ of\ the\ room.\r\n
|
||||
numComments=3
|
66
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Room.java
Executable file
66
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-bad/Room.java
Executable file
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* Class Room - a room in an adventure game.
|
||||
*
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* A "Room" represents one location in the scenery of the game. It is
|
||||
* connected to other rooms via exits. The exits are labelled north,
|
||||
* east, south, west. For each direction, the room stores a reference
|
||||
* to the neighboring room, or null if there is no exit in that direction.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
public class Room
|
||||
{
|
||||
public String description;
|
||||
public Room northExit;
|
||||
public Room southExit;
|
||||
public Room eastExit;
|
||||
public Room westExit;
|
||||
|
||||
/**
|
||||
* Create a room described "description". Initially, it has
|
||||
* no exits. "description" is something like "a kitchen" or
|
||||
* "an open court yard".
|
||||
* @param description The room's description.
|
||||
*/
|
||||
public Room(String description)
|
||||
{
|
||||
this.description = description;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define the exits of this room. Every direction either leads
|
||||
* to another room or is null (no exit there).
|
||||
* @param north The north exit.
|
||||
* @param east The east east.
|
||||
* @param south The south exit.
|
||||
* @param west The west exit.
|
||||
*/
|
||||
public void setExits(Room north, Room east, Room south, Room west)
|
||||
{
|
||||
if(north != null) {
|
||||
northExit = north;
|
||||
}
|
||||
if(east != null) {
|
||||
eastExit = east;
|
||||
}
|
||||
if(south != null) {
|
||||
southExit = south;
|
||||
}
|
||||
if(west != null) {
|
||||
westExit = west;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The description of the room.
|
||||
*/
|
||||
public String getDescription()
|
||||
{
|
||||
return description;
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,96 @@
|
||||
#BlueJ package file
|
||||
dependency1.from=Parser
|
||||
dependency1.to=CommandWords
|
||||
dependency1.type=UsesDependency
|
||||
dependency2.from=Parser
|
||||
dependency2.to=Command
|
||||
dependency2.type=UsesDependency
|
||||
dependency3.from=Game
|
||||
dependency3.to=Parser
|
||||
dependency3.type=UsesDependency
|
||||
dependency4.from=Game
|
||||
dependency4.to=Room
|
||||
dependency4.type=UsesDependency
|
||||
dependency5.from=Game
|
||||
dependency5.to=Command
|
||||
dependency5.type=UsesDependency
|
||||
objectbench.height=76
|
||||
objectbench.width=872
|
||||
package.editor.height=449
|
||||
package.editor.width=764
|
||||
package.editor.x=70
|
||||
package.editor.y=80
|
||||
package.numDependencies=5
|
||||
package.numTargets=5
|
||||
package.showExtends=true
|
||||
package.showUses=true
|
||||
project.charset=UTF-8
|
||||
readme.editor.height=598
|
||||
readme.editor.width=817
|
||||
readme.editor.x=102
|
||||
readme.editor.y=27
|
||||
target1.editor.height=734
|
||||
target1.editor.width=887
|
||||
target1.editor.x=196
|
||||
target1.editor.y=44
|
||||
target1.height=60
|
||||
target1.name=Game
|
||||
target1.naviview.expanded=true
|
||||
target1.showInterface=false
|
||||
target1.type=ClassTarget
|
||||
target1.typeParameters=
|
||||
target1.width=100
|
||||
target1.x=90
|
||||
target1.y=120
|
||||
target2.editor.height=721
|
||||
target2.editor.width=856
|
||||
target2.editor.x=50
|
||||
target2.editor.y=60
|
||||
target2.height=60
|
||||
target2.name=Command
|
||||
target2.naviview.expanded=true
|
||||
target2.showInterface=false
|
||||
target2.type=ClassTarget
|
||||
target2.typeParameters=
|
||||
target2.width=110
|
||||
target2.x=240
|
||||
target2.y=210
|
||||
target3.editor.height=730
|
||||
target3.editor.width=860
|
||||
target3.editor.x=50
|
||||
target3.editor.y=60
|
||||
target3.height=60
|
||||
target3.name=CommandWords
|
||||
target3.naviview.expanded=true
|
||||
target3.showInterface=false
|
||||
target3.type=ClassTarget
|
||||
target3.typeParameters=
|
||||
target3.width=130
|
||||
target3.x=500
|
||||
target3.y=210
|
||||
target4.editor.height=722
|
||||
target4.editor.width=836
|
||||
target4.editor.x=50
|
||||
target4.editor.y=60
|
||||
target4.height=60
|
||||
target4.name=Room
|
||||
target4.naviview.expanded=true
|
||||
target4.showInterface=false
|
||||
target4.type=ClassTarget
|
||||
target4.typeParameters=
|
||||
target4.width=110
|
||||
target4.x=240
|
||||
target4.y=290
|
||||
target5.editor.height=739
|
||||
target5.editor.width=871
|
||||
target5.editor.x=50
|
||||
target5.editor.y=57
|
||||
target5.height=60
|
||||
target5.name=Parser
|
||||
target5.naviview.expanded=true
|
||||
target5.showInterface=false
|
||||
target5.type=ClassTarget
|
||||
target5.typeParameters=
|
||||
target5.width=100
|
||||
target5.x=380
|
||||
target5.y=70
|
Reference in New Issue
Block a user