first commit
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
#BlueJ class context
|
||||
comment0.params=firstWord\ secondWord
|
||||
comment0.target=Command(java.lang.String,\ java.lang.String)
|
||||
comment0.text=\n\ Create\ a\ command\ object.\ First\ and\ second\ word\ must\ be\ supplied,\ but\n\ either\ one\ (or\ both)\ can\ be\ null.\n\ @param\ firstWord\ The\ first\ word\ of\ the\ command.\ Null\ if\ the\ command\n\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ was\ not\ recognised.\n\ @param\ secondWord\ The\ second\ word\ of\ the\ command.\n
|
||||
comment1.params=
|
||||
comment1.target=java.lang.String\ getCommandWord()
|
||||
comment1.text=\n\ Return\ the\ command\ word\ (the\ first\ word)\ of\ this\ command.\ If\ the\n\ command\ was\ not\ understood,\ the\ result\ is\ null.\n\ @return\ The\ command\ word.\n
|
||||
comment2.params=
|
||||
comment2.target=java.lang.String\ getSecondWord()
|
||||
comment2.text=\n\ @return\ The\ second\ word\ of\ this\ command.\ Returns\ null\ if\ there\ was\ no\n\ second\ word.\n
|
||||
comment3.params=
|
||||
comment3.target=boolean\ isUnknown()
|
||||
comment3.text=\n\ @return\ true\ if\ this\ command\ was\ not\ understood.\n
|
||||
comment4.params=
|
||||
comment4.target=boolean\ hasSecondWord()
|
||||
comment4.text=\n\ @return\ true\ if\ the\ command\ has\ a\ second\ word.\n
|
||||
numComments=5
|
||||
@@ -0,0 +1,73 @@
|
||||
/**
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* This class holds information about a command that was issued by the user.
|
||||
* A command currently consists of two strings: a command word and a second
|
||||
* word (for example, if the command was "take map", then the two strings
|
||||
* obviously are "take" and "map").
|
||||
*
|
||||
* The way this is used is: Commands are already checked for being valid
|
||||
* command words. If the user entered an invalid command (a word that is not
|
||||
* known) then the command word is <null>.
|
||||
*
|
||||
* If the command had only one word, then the second word is <null>.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
|
||||
public class Command
|
||||
{
|
||||
private String commandWord;
|
||||
private String secondWord;
|
||||
|
||||
/**
|
||||
* Create a command object. First and second word must be supplied, but
|
||||
* either one (or both) can be null.
|
||||
* @param firstWord The first word of the command. Null if the command
|
||||
* was not recognised.
|
||||
* @param secondWord The second word of the command.
|
||||
*/
|
||||
public Command(String firstWord, String secondWord)
|
||||
{
|
||||
commandWord = firstWord;
|
||||
this.secondWord = secondWord;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the command word (the first word) of this command. If the
|
||||
* command was not understood, the result is null.
|
||||
* @return The command word.
|
||||
*/
|
||||
public String getCommandWord()
|
||||
{
|
||||
return commandWord;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The second word of this command. Returns null if there was no
|
||||
* second word.
|
||||
*/
|
||||
public String getSecondWord()
|
||||
{
|
||||
return secondWord;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if this command was not understood.
|
||||
*/
|
||||
public boolean isUnknown()
|
||||
{
|
||||
return (commandWord == null);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if the command has a second word.
|
||||
*/
|
||||
public boolean hasSecondWord()
|
||||
{
|
||||
return (secondWord != null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#BlueJ class context
|
||||
comment0.params=
|
||||
comment0.target=CommandWords()
|
||||
comment0.text=\n\ Constructor\ -\ initialise\ the\ command\ words.\n
|
||||
comment1.params=aString
|
||||
comment1.target=boolean\ isCommand(java.lang.String)
|
||||
comment1.text=\n\ Check\ whether\ a\ given\ String\ is\ a\ valid\ command\ word.\ \n\ @return\ true\ if\ it\ is,\ false\ if\ it\ isn't.\n
|
||||
comment2.params=
|
||||
comment2.target=void\ showAll()
|
||||
comment2.text=\n\ Print\ all\ valid\ commands\ to\ System.out.\n
|
||||
numComments=3
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* This class holds an enumeration of all command words known to the game.
|
||||
* It is used to recognise commands as they are typed in.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
|
||||
public class CommandWords
|
||||
{
|
||||
// a constant array that holds all valid command words
|
||||
private static final String[] validCommands = {
|
||||
"go", "quit", "help"
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor - initialise the command words.
|
||||
*/
|
||||
public CommandWords()
|
||||
{
|
||||
// nothing to do at the moment...
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether a given String is a valid command word.
|
||||
* @return true if it is, false if it isn't.
|
||||
*/
|
||||
public boolean isCommand(String aString)
|
||||
{
|
||||
for(int i = 0; i < validCommands.length; i++) {
|
||||
if(validCommands[i].equals(aString))
|
||||
return true;
|
||||
}
|
||||
// if we get here, the string was not found in the commands
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Print all valid commands to System.out.
|
||||
*/
|
||||
public void showAll()
|
||||
{
|
||||
for(String command: validCommands) {
|
||||
System.out.print(command + " ");
|
||||
}
|
||||
System.out.println();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#BlueJ class context
|
||||
comment0.params=
|
||||
comment0.target=Game()
|
||||
comment0.text=\n\ Create\ the\ game\ and\ initialise\ its\ internal\ map.\n
|
||||
comment1.params=
|
||||
comment1.target=void\ createRooms()
|
||||
comment1.text=\n\ Create\ all\ the\ rooms\ and\ link\ their\ exits\ together.\n
|
||||
comment2.params=
|
||||
comment2.target=void\ play()
|
||||
comment2.text=\n\ \ Main\ play\ routine.\ \ Loops\ until\ end\ of\ play.\n
|
||||
comment3.params=
|
||||
comment3.target=void\ printWelcome()
|
||||
comment3.text=\n\ Print\ out\ the\ opening\ message\ for\ the\ player.\n
|
||||
comment4.params=command
|
||||
comment4.target=boolean\ processCommand(Command)
|
||||
comment4.text=\n\ Given\ a\ command,\ process\ (that\ is\:\ execute)\ the\ command.\n\ @param\ command\ The\ command\ to\ be\ processed.\n\ @return\ true\ If\ the\ command\ ends\ the\ game,\ false\ otherwise.\n
|
||||
comment5.params=
|
||||
comment5.target=void\ printHelp()
|
||||
comment5.text=\n\ Print\ out\ some\ help\ information.\n\ Here\ we\ print\ some\ stupid,\ cryptic\ message\ and\ a\ list\ of\ the\ \n\ command\ words.\n
|
||||
comment6.params=command
|
||||
comment6.target=void\ goRoom(Command)
|
||||
comment6.text=\ \n\ Try\ to\ in\ to\ one\ direction.\ If\ there\ is\ an\ exit,\ enter\ the\ new\n\ room,\ otherwise\ print\ an\ error\ message.\n
|
||||
comment7.params=command
|
||||
comment7.target=boolean\ quit(Command)
|
||||
comment7.text=\ \n\ "Quit"\ was\ entered.\ Check\ the\ rest\ of\ the\ command\ to\ see\n\ whether\ we\ really\ quit\ the\ game.\n\ @return\ true,\ if\ this\ command\ quits\ the\ game,\ false\ otherwise.\n
|
||||
numComments=8
|
||||
179
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-better/Game.java
Executable file
179
Semester 1/Programming 1/Java/examples/projects/chapter08/zuul-better/Game.java
Executable file
@@ -0,0 +1,179 @@
|
||||
/**
|
||||
* This class is the main class of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game. Users
|
||||
* can walk around some scenery. That's all. It should really be extended
|
||||
* to make it more interesting!
|
||||
*
|
||||
* To play this game, create an instance of this class and call the "play"
|
||||
* method.
|
||||
*
|
||||
* This main class creates and initialises all the others: it creates all
|
||||
* rooms, creates the parser and starts the game. It also evaluates and
|
||||
* executes the commands that the parser returns.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
|
||||
public class Game
|
||||
{
|
||||
private Parser parser;
|
||||
private Room currentRoom;
|
||||
|
||||
/**
|
||||
* Create the game and initialise its internal map.
|
||||
*/
|
||||
public Game()
|
||||
{
|
||||
createRooms();
|
||||
parser = new Parser();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create all the rooms and link their exits together.
|
||||
*/
|
||||
private void createRooms()
|
||||
{
|
||||
Room outside, theater, pub, lab, office;
|
||||
|
||||
// create the rooms
|
||||
outside = new Room("outside the main entrance of the university");
|
||||
theater = new Room("in a lecture theater");
|
||||
pub = new Room("in the campus pub");
|
||||
lab = new Room("in a computing lab");
|
||||
office = new Room("in the computing admin office");
|
||||
|
||||
// initialise room exits
|
||||
outside.setExit("east", theater);
|
||||
outside.setExit("south", lab);
|
||||
outside.setExit("west", pub);
|
||||
|
||||
theater.setExit("west", outside);
|
||||
|
||||
pub.setExit("east", outside);
|
||||
|
||||
lab.setExit("north", outside);
|
||||
lab.setExit("east", office);
|
||||
|
||||
office.setExit("west", lab);
|
||||
|
||||
currentRoom = outside; // start game outside
|
||||
}
|
||||
|
||||
/**
|
||||
* Main play routine. Loops until end of play.
|
||||
*/
|
||||
public void play()
|
||||
{
|
||||
printWelcome();
|
||||
|
||||
// Enter the main command loop. Here we repeatedly read commands and
|
||||
// execute them until the game is over.
|
||||
|
||||
boolean finished = false;
|
||||
while (! finished) {
|
||||
Command command = parser.getCommand();
|
||||
finished = processCommand(command);
|
||||
}
|
||||
System.out.println("Thank you for playing. Good bye.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Print out the opening message for the player.
|
||||
*/
|
||||
private void printWelcome()
|
||||
{
|
||||
System.out.println();
|
||||
System.out.println("Welcome to the World of Zuul!");
|
||||
System.out.println("World of Zuul is a new, incredibly boring adventure game.");
|
||||
System.out.println("Type 'help' if you need help.");
|
||||
System.out.println();
|
||||
System.out.println(currentRoom.getLongDescription());
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a command, process (that is: execute) the command.
|
||||
* @param command The command to be processed.
|
||||
* @return true If the command ends the game, false otherwise.
|
||||
*/
|
||||
private boolean processCommand(Command command)
|
||||
{
|
||||
boolean wantToQuit = false;
|
||||
|
||||
if(command.isUnknown()) {
|
||||
System.out.println("I don't know what you mean...");
|
||||
return false;
|
||||
}
|
||||
|
||||
String commandWord = command.getCommandWord();
|
||||
if (commandWord.equals("help")) {
|
||||
printHelp();
|
||||
}
|
||||
else if (commandWord.equals("go")) {
|
||||
goRoom(command);
|
||||
}
|
||||
else if (commandWord.equals("quit")) {
|
||||
wantToQuit = quit(command);
|
||||
}
|
||||
// else command not recognised.
|
||||
return wantToQuit;
|
||||
}
|
||||
|
||||
// implementations of user commands:
|
||||
|
||||
/**
|
||||
* Print out some help information.
|
||||
* Here we print some stupid, cryptic message and a list of the
|
||||
* command words.
|
||||
*/
|
||||
private void printHelp()
|
||||
{
|
||||
System.out.println("You are lost. You are alone. You wander");
|
||||
System.out.println("around at the university.");
|
||||
System.out.println();
|
||||
System.out.println("Your command words are:");
|
||||
parser.showCommands();
|
||||
}
|
||||
|
||||
/**
|
||||
* Try to in to one direction. If there is an exit, enter the new
|
||||
* room, otherwise print an error message.
|
||||
*/
|
||||
private void goRoom(Command command)
|
||||
{
|
||||
if(!command.hasSecondWord()) {
|
||||
// if there is no second word, we don't know where to go...
|
||||
System.out.println("Go where?");
|
||||
return;
|
||||
}
|
||||
|
||||
String direction = command.getSecondWord();
|
||||
|
||||
// Try to leave current room.
|
||||
Room nextRoom = currentRoom.getExit(direction);
|
||||
|
||||
if (nextRoom == null) {
|
||||
System.out.println("There is no door!");
|
||||
}
|
||||
else {
|
||||
currentRoom = nextRoom;
|
||||
System.out.println(currentRoom.getLongDescription());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* "Quit" was entered. Check the rest of the command to see
|
||||
* whether we really quit the game.
|
||||
* @return true, if this command quits the game, false otherwise.
|
||||
*/
|
||||
private boolean quit(Command command)
|
||||
{
|
||||
if(command.hasSecondWord()) {
|
||||
System.out.println("Quit what?");
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
return true; // signal that we want to quit
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#BlueJ class context
|
||||
comment0.params=
|
||||
comment0.target=Parser()
|
||||
comment0.text=\n\ Create\ a\ parser\ to\ read\ from\ the\ terminal\ window.\n
|
||||
comment1.params=
|
||||
comment1.target=Command\ getCommand()
|
||||
comment1.text=\n\ @return\ The\ next\ command\ from\ the\ user.\n
|
||||
comment2.params=
|
||||
comment2.target=void\ showCommands()
|
||||
comment2.text=\n\ Print\ out\ a\ list\ of\ valid\ command\ words.\n
|
||||
numComments=3
|
||||
@@ -0,0 +1,73 @@
|
||||
import java.util.Scanner;
|
||||
|
||||
/**
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* This parser reads user input and tries to interpret it as an "Adventure"
|
||||
* command. Every time it is called it reads a line from the terminal and
|
||||
* tries to interpret the line as a two word command. It returns the command
|
||||
* as an object of class Command.
|
||||
*
|
||||
* The parser has a set of known command words. It checks user input against
|
||||
* the known commands, and if the input is not one of the known commands, it
|
||||
* returns a command object that is marked as an unknown command.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
public class Parser
|
||||
{
|
||||
private CommandWords commands; // holds all valid command words
|
||||
private Scanner reader; // source of command input
|
||||
|
||||
/**
|
||||
* Create a parser to read from the terminal window.
|
||||
*/
|
||||
public Parser()
|
||||
{
|
||||
commands = new CommandWords();
|
||||
reader = new Scanner(System.in);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The next command from the user.
|
||||
*/
|
||||
public Command getCommand()
|
||||
{
|
||||
String inputLine; // will hold the full input line
|
||||
String word1 = null;
|
||||
String word2 = null;
|
||||
|
||||
System.out.print("> "); // print prompt
|
||||
|
||||
inputLine = reader.nextLine();
|
||||
|
||||
// Find up to two words on the line.
|
||||
Scanner tokenizer = new Scanner(inputLine);
|
||||
if(tokenizer.hasNext()) {
|
||||
word1 = tokenizer.next(); // get first word
|
||||
if(tokenizer.hasNext()) {
|
||||
word2 = tokenizer.next(); // get second word
|
||||
// note: we just ignore the rest of the input line.
|
||||
}
|
||||
}
|
||||
|
||||
// Now check whether this word is known. If so, create a command
|
||||
// with it. If not, create a "null" command (for unknown command).
|
||||
if(commands.isCommand(word1)) {
|
||||
return new Command(word1, word2);
|
||||
}
|
||||
else {
|
||||
return new Command(null, word2);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Print out a list of valid command words.
|
||||
*/
|
||||
public void showCommands()
|
||||
{
|
||||
commands.showAll();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
Project: zuul-better
|
||||
Authors: Michael Kölling and David J. Barnes
|
||||
|
||||
This project is part of the material for the book
|
||||
|
||||
Objects First with Java - A Practical Introduction using BlueJ
|
||||
Sixth edition
|
||||
David J. Barnes and Michael Kölling
|
||||
Pearson Education, 2016
|
||||
|
||||
This project is a simple framework for an adventure game. In this version,
|
||||
it has a few rooms and the ability for a player to walk between these rooms.
|
||||
That's all.
|
||||
|
||||
To start this application, create an instance of class "Game" and call its
|
||||
"play" method.
|
||||
|
||||
This project was written as the starting point of a small Java project.
|
||||
|
||||
The goal is to extend the game:
|
||||
|
||||
- add items to rooms (items may have weight)
|
||||
- add multiple players
|
||||
- add commands (pick, drop, examine, read, ...)
|
||||
- (anything you can think of, really...)
|
||||
|
||||
Read chapter 8 of the book to get a detailed description of the project.
|
||||
@@ -0,0 +1,20 @@
|
||||
#BlueJ class context
|
||||
comment0.params=description
|
||||
comment0.target=Room(java.lang.String)
|
||||
comment0.text=\n\ Create\ a\ room\ described\ "description".\ Initially,\ it\ has\n\ no\ exits.\ "description"\ is\ something\ like\ "a\ kitchen"\ or\n\ "an\ open\ court\ yard".\n\ @param\ description\ The\ room's\ description.\n
|
||||
comment1.params=direction\ neighbor
|
||||
comment1.target=void\ setExit(java.lang.String,\ Room)
|
||||
comment1.text=\n\ Define\ an\ exit\ from\ this\ room.\n\ @param\ direction\ The\ direction\ of\ the\ exit.\n\ @param\ neighbor\ \ The\ room\ to\ which\ the\ exit\ leads.\n
|
||||
comment2.params=
|
||||
comment2.target=java.lang.String\ getShortDescription()
|
||||
comment2.text=\n\ @return\ The\ short\ description\ of\ the\ room\n\ (the\ one\ that\ was\ defined\ in\ the\ constructor).\n
|
||||
comment3.params=
|
||||
comment3.target=java.lang.String\ getLongDescription()
|
||||
comment3.text=\n\ Return\ a\ description\ of\ the\ room\ in\ the\ form\:\n\ \ \ \ \ You\ are\ in\ the\ kitchen.\n\ \ \ \ \ Exits\:\ north\ west\n\ @return\ A\ long\ description\ of\ this\ room\n
|
||||
comment4.params=
|
||||
comment4.target=java.lang.String\ getExitString()
|
||||
comment4.text=\n\ Return\ a\ string\ describing\ the\ room's\ exits,\ for\ example\n\ "Exits\:\ north\ west".\n\ @return\ Details\ of\ the\ room's\ exits.\n
|
||||
comment5.params=direction
|
||||
comment5.target=Room\ getExit(java.lang.String)
|
||||
comment5.text=\n\ Return\ the\ room\ that\ is\ reached\ if\ we\ go\ from\ this\ room\ in\ direction\n\ "direction".\ If\ there\ is\ no\ room\ in\ that\ direction,\ return\ null.\n\ @param\ direction\ The\ exit's\ direction.\n\ @return\ The\ room\ in\ the\ given\ direction.\n
|
||||
numComments=6
|
||||
@@ -0,0 +1,91 @@
|
||||
import java.util.Set;
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
* Class Room - a room in an adventure game.
|
||||
*
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* A "Room" represents one location in the scenery of the game. It is
|
||||
* connected to other rooms via exits. For each existing exit, the room
|
||||
* stores a reference to the neighboring room.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
|
||||
public class Room
|
||||
{
|
||||
private String description;
|
||||
private HashMap<String, Room> exits; // stores exits of this room.
|
||||
|
||||
/**
|
||||
* Create a room described "description". Initially, it has
|
||||
* no exits. "description" is something like "a kitchen" or
|
||||
* "an open court yard".
|
||||
* @param description The room's description.
|
||||
*/
|
||||
public Room(String description)
|
||||
{
|
||||
this.description = description;
|
||||
exits = new HashMap<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Define an exit from this room.
|
||||
* @param direction The direction of the exit.
|
||||
* @param neighbor The room to which the exit leads.
|
||||
*/
|
||||
public void setExit(String direction, Room neighbor)
|
||||
{
|
||||
exits.put(direction, neighbor);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The short description of the room
|
||||
* (the one that was defined in the constructor).
|
||||
*/
|
||||
public String getShortDescription()
|
||||
{
|
||||
return description;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a description of the room in the form:
|
||||
* You are in the kitchen.
|
||||
* Exits: north west
|
||||
* @return A long description of this room
|
||||
*/
|
||||
public String getLongDescription()
|
||||
{
|
||||
return "You are " + description + ".\n" + getExitString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a string describing the room's exits, for example
|
||||
* "Exits: north west".
|
||||
* @return Details of the room's exits.
|
||||
*/
|
||||
private String getExitString()
|
||||
{
|
||||
String returnString = "Exits:";
|
||||
Set<String> keys = exits.keySet();
|
||||
for(String exit : keys) {
|
||||
returnString += " " + exit;
|
||||
}
|
||||
return returnString;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the room that is reached if we go from this room in direction
|
||||
* "direction". If there is no room in that direction, return null.
|
||||
* @param direction The exit's direction.
|
||||
* @return The room in the given direction.
|
||||
*/
|
||||
public Room getExit(String direction)
|
||||
{
|
||||
return exits.get(direction);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#BlueJ package file
|
||||
dependency1.from=Parser
|
||||
dependency1.to=CommandWords
|
||||
dependency1.type=UsesDependency
|
||||
dependency2.from=Parser
|
||||
dependency2.to=Command
|
||||
dependency2.type=UsesDependency
|
||||
dependency3.from=Game
|
||||
dependency3.to=Parser
|
||||
dependency3.type=UsesDependency
|
||||
dependency4.from=Game
|
||||
dependency4.to=Room
|
||||
dependency4.type=UsesDependency
|
||||
dependency5.from=Game
|
||||
dependency5.to=Command
|
||||
dependency5.type=UsesDependency
|
||||
objectbench.height=76
|
||||
objectbench.width=788
|
||||
package.editor.height=394
|
||||
package.editor.width=680
|
||||
package.editor.x=70
|
||||
package.editor.y=80
|
||||
package.numDependencies=5
|
||||
package.numTargets=5
|
||||
package.showExtends=true
|
||||
package.showUses=true
|
||||
project.charset=UTF-8
|
||||
readme.editor.height=666
|
||||
readme.editor.width=839
|
||||
readme.editor.x=41
|
||||
readme.editor.y=23
|
||||
target1.editor.height=722
|
||||
target1.editor.width=885
|
||||
target1.editor.x=160
|
||||
target1.editor.y=67
|
||||
target1.height=60
|
||||
target1.name=Game
|
||||
target1.naviview.expanded=true
|
||||
target1.showInterface=false
|
||||
target1.type=ClassTarget
|
||||
target1.typeParameters=
|
||||
target1.width=100
|
||||
target1.x=90
|
||||
target1.y=110
|
||||
target2.editor.height=707
|
||||
target2.editor.width=891
|
||||
target2.editor.x=50
|
||||
target2.editor.y=60
|
||||
target2.height=60
|
||||
target2.name=Command
|
||||
target2.naviview.expanded=true
|
||||
target2.showInterface=false
|
||||
target2.type=ClassTarget
|
||||
target2.typeParameters=
|
||||
target2.width=110
|
||||
target2.x=190
|
||||
target2.y=200
|
||||
target3.editor.height=728
|
||||
target3.editor.width=857
|
||||
target3.editor.x=50
|
||||
target3.editor.y=60
|
||||
target3.height=60
|
||||
target3.name=CommandWords
|
||||
target3.naviview.expanded=true
|
||||
target3.showInterface=false
|
||||
target3.type=ClassTarget
|
||||
target3.typeParameters=
|
||||
target3.width=130
|
||||
target3.x=490
|
||||
target3.y=200
|
||||
target4.editor.height=735
|
||||
target4.editor.width=830
|
||||
target4.editor.x=50
|
||||
target4.editor.y=60
|
||||
target4.height=60
|
||||
target4.name=Room
|
||||
target4.naviview.expanded=true
|
||||
target4.showInterface=false
|
||||
target4.type=ClassTarget
|
||||
target4.typeParameters=
|
||||
target4.width=110
|
||||
target4.x=190
|
||||
target4.y=280
|
||||
target5.editor.height=735
|
||||
target5.editor.width=854
|
||||
target5.editor.x=50
|
||||
target5.editor.y=60
|
||||
target5.height=60
|
||||
target5.name=Parser
|
||||
target5.naviview.expanded=true
|
||||
target5.showInterface=false
|
||||
target5.type=ClassTarget
|
||||
target5.typeParameters=
|
||||
target5.width=100
|
||||
target5.x=340
|
||||
target5.y=60
|
||||
Reference in New Issue
Block a user