first commit
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#BlueJ class context
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comment0.params=commandWord\ secondWord
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comment0.target=Command(CommandWord,\ java.lang.String)
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comment0.text=\r\n\ Create\ a\ command\ object.\ First\ and\ second\ words\ must\ be\ supplied,\ but\r\n\ the\ second\ may\ be\ null.\r\n\ @param\ commandWord\ The\ CommandWord.\ UNKNOWN\ if\ the\ command\ word\r\n\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ was\ not\ recognised.\r\n\ @param\ secondWord\ The\ second\ word\ of\ the\ command.\ May\ be\ null.\r\n
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comment1.params=
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comment1.target=CommandWord\ getCommandWord()
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comment1.text=\r\n\ Return\ the\ command\ word\ (the\ first\ word)\ of\ this\ command.\r\n\ @return\ The\ command\ word.\r\n
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comment2.params=
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comment2.target=java.lang.String\ getSecondWord()
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comment2.text=\r\n\ @return\ The\ second\ word\ of\ this\ command.\ Returns\ null\ if\ there\ was\ no\r\n\ second\ word.\r\n
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comment3.params=
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comment3.target=boolean\ isUnknown()
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comment3.text=\r\n\ @return\ true\ if\ this\ command\ was\ not\ understood.\r\n
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comment4.params=
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comment4.target=boolean\ hasSecondWord()
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comment4.text=\r\n\ @return\ true\ if\ the\ command\ has\ a\ second\ word.\r\n
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numComments=5
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@@ -0,0 +1,72 @@
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/**
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* This class holds information about a command that was issued by the user.
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* A command currently consists of two parts: a CommandWord and a string
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* (for example, if the command was "take map", then the two parts
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* are TAKE and "map").
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*
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* The way this is used is: Commands are already checked for being valid
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* command words. If the user entered an invalid command (a word that is not
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* known) then the CommandWord is UNKNOWN.
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*
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* If the command had only one word, then the second word is <null>.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Command
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{
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private CommandWord commandWord;
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private String secondWord;
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/**
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* Create a command object. First and second words must be supplied, but
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* the second may be null.
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* @param commandWord The CommandWord. UNKNOWN if the command word
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* was not recognised.
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* @param secondWord The second word of the command. May be null.
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*/
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public Command(CommandWord commandWord, String secondWord)
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{
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this.commandWord = commandWord;
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this.secondWord = secondWord;
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}
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/**
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* Return the command word (the first word) of this command.
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* @return The command word.
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*/
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public CommandWord getCommandWord()
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{
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return commandWord;
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}
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/**
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* @return The second word of this command. Returns null if there was no
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* second word.
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*/
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public String getSecondWord()
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{
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return secondWord;
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}
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/**
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* @return true if this command was not understood.
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*/
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public boolean isUnknown()
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{
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return (commandWord == CommandWord.UNKNOWN);
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}
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/**
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* @return true if the command has a second word.
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*/
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public boolean hasSecondWord()
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{
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return (secondWord != null);
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}
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}
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@@ -0,0 +1,2 @@
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#BlueJ class context
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numComments=0
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@@ -0,0 +1,11 @@
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/**
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* Representations for all the valid command words for the game.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public enum CommandWord
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{
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// A value for each command word, plus one for unrecognized commands.
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GO, QUIT, HELP, UNKNOWN
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}
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@@ -0,0 +1,14 @@
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#BlueJ class context
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comment0.params=
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comment0.target=CommandWords()
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comment0.text=\r\n\ Constructor\ -\ initialise\ the\ command\ words.\r\n
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comment1.params=commandWord
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comment1.target=CommandWord\ getCommandWord(java.lang.String)
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comment1.text=\r\n\ Find\ the\ CommandWord\ associated\ with\ a\ command\ word.\r\n\ @param\ commandWord\ The\ word\ to\ look\ up\ (as\ a\ string).\r\n\ @return\ The\ CommandWord\ correspondng\ to\ commandWord,\ or\ UNKNOWN\r\n\ \ \ \ \ \ \ \ \ if\ it\ is\ not\ a\ valid\ command\ word.\r\n
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comment2.params=aString
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comment2.target=boolean\ isCommand(java.lang.String)
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comment2.text=\r\n\ Check\ whether\ a\ given\ String\ is\ a\ valid\ command\ word.\ \r\n\ @return\ true\ if\ it\ is,\ false\ if\ it\ isn't.\r\n
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comment3.params=
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comment3.target=void\ showAll()
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comment3.text=\r\n\ Print\ all\ valid\ commands\ to\ System.out.\r\n
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numComments=4
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@@ -0,0 +1,67 @@
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import java.util.HashMap;
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/**
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* This class holds an enumeration of all command words known to the game.
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* It is used to recognise commands as they are typed in.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class CommandWords
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{
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// A mapping between a command word and the CommandWord
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// associated with it.
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private HashMap<String, CommandWord> validCommands;
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/**
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* Constructor - initialise the command words.
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*/
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public CommandWords()
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{
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validCommands = new HashMap<>();
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validCommands.put("go", CommandWord.GO);
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validCommands.put("help", CommandWord.HELP);
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validCommands.put("quit", CommandWord.QUIT);
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}
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/**
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* Find the CommandWord associated with a command word.
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* @param commandWord The word to look up (as a string).
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* @return The CommandWord correspondng to commandWord, or UNKNOWN
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* if it is not a valid command word.
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*/
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public CommandWord getCommandWord(String commandWord)
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{
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CommandWord command = validCommands.get(commandWord);
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if(command != null) {
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return command;
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}
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else {
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return CommandWord.UNKNOWN;
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}
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}
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/**
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* Check whether a given String is a valid command word.
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* @return true if it is, false if it isn't.
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*/
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public boolean isCommand(String aString)
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{
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return validCommands.containsKey(aString);
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}
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/**
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* Print all valid commands to System.out.
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*/
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public void showAll()
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{
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for(String command : validCommands.keySet()) {
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System.out.print(command + " ");
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}
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System.out.println();
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}
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}
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@@ -0,0 +1,26 @@
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#BlueJ class context
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comment0.params=
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comment0.target=Game()
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comment0.text=\r\n\ Create\ the\ game\ and\ initialise\ its\ internal\ map.\r\n
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comment1.params=
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comment1.target=void\ createRooms()
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comment1.text=\r\n\ Create\ all\ the\ rooms\ and\ link\ their\ exits\ together.\r\n
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comment2.params=
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comment2.target=void\ play()
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comment2.text=\r\n\ \ Main\ play\ routine.\ \ Loops\ until\ end\ of\ play.\r\n
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comment3.params=
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comment3.target=void\ printWelcome()
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comment3.text=\r\n\ Print\ out\ the\ opening\ message\ for\ the\ player.\r\n
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comment4.params=command
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comment4.target=boolean\ processCommand(Command)
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comment4.text=\r\n\ Given\ a\ command,\ process\ (that\ is\:\ execute)\ the\ command.\r\n\ @param\ command\ The\ command\ to\ be\ processed.\r\n\ @return\ true\ If\ the\ command\ ends\ the\ game,\ false\ otherwise.\r\n
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comment5.params=
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comment5.target=void\ printHelp()
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comment5.text=\r\n\ Print\ out\ some\ help\ information.\r\n\ Here\ we\ print\ some\ stupid,\ cryptic\ message\ and\ a\ list\ of\ the\ \r\n\ command\ words.\r\n
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comment6.params=command
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comment6.target=void\ goRoom(Command)
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comment6.text=\ \r\n\ Try\ to\ go\ in\ one\ direction.\ If\ there\ is\ an\ exit,\ enter\ the\ new\r\n\ room,\ otherwise\ print\ an\ error\ message.\r\n
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comment7.params=command
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comment7.target=boolean\ quit(Command)
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comment7.text=\ \r\n\ "Quit"\ was\ entered.\ Check\ the\ rest\ of\ the\ command\ to\ see\r\n\ whether\ we\ really\ quit\ the\ game.\r\n\ @return\ true,\ if\ this\ command\ quits\ the\ game,\ false\ otherwise.\r\n
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numComments=8
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@@ -0,0 +1,182 @@
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/**
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* This class is the main class of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game. Users
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* can walk around some scenery. That's all. It should really be extended
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* to make it more interesting!
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*
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* To play this game, create an instance of this class and call the "play"
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* method.
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*
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* This main class creates and initialises all the others: it creates all
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* rooms, creates the parser and starts the game. It also evaluates and
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* executes the commands that the parser returns.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Game
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{
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private Parser parser;
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private Room currentRoom;
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/**
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* Create the game and initialise its internal map.
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*/
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public Game()
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{
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createRooms();
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parser = new Parser();
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}
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/**
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* Create all the rooms and link their exits together.
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*/
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private void createRooms()
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{
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Room outside, theater, pub, lab, office;
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// create the rooms
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outside = new Room("outside the main entrance of the university");
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theater = new Room("in a lecture theater");
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pub = new Room("in the campus pub");
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lab = new Room("in a computing lab");
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office = new Room("in the computing admin office");
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// initialise room exits
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outside.setExit("east", theater);
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outside.setExit("south", lab);
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outside.setExit("west", pub);
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theater.setExit("west", outside);
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pub.setExit("east", outside);
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lab.setExit("north", outside);
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lab.setExit("east", office);
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office.setExit("west", lab);
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currentRoom = outside; // start game outside
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}
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/**
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* Main play routine. Loops until end of play.
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*/
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public void play()
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{
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printWelcome();
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// Enter the main command loop. Here we repeatedly read commands and
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// execute them until the game is over.
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boolean finished = false;
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while (! finished) {
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Command command = parser.getCommand();
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finished = processCommand(command);
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}
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System.out.println("Thank you for playing. Good bye.");
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}
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/**
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* Print out the opening message for the player.
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*/
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private void printWelcome()
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{
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System.out.println();
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System.out.println("Welcome to the World of Zuul!");
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System.out.println("World of Zuul is a new, incredibly boring adventure game.");
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System.out.println("Type 'help' if you need help.");
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System.out.println();
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System.out.println(currentRoom.getLongDescription());
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}
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/**
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* Given a command, process (that is: execute) the command.
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* @param command The command to be processed.
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* @return true If the command ends the game, false otherwise.
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*/
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private boolean processCommand(Command command)
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{
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boolean wantToQuit = false;
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CommandWord commandWord = command.getCommandWord();
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switch (commandWord) {
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case UNKNOWN:
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System.out.println("I don't know what you mean...");
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break;
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case HELP:
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printHelp();
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break;
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case GO:
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goRoom(command);
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break;
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case QUIT:
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wantToQuit = quit(command);
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break;
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}
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return wantToQuit;
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}
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// implementations of user commands:
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/**
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* Print out some help information.
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* Here we print some stupid, cryptic message and a list of the
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* command words.
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*/
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private void printHelp()
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{
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System.out.println("You are lost. You are alone. You wander");
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System.out.println("around at the university.");
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System.out.println();
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System.out.println("Your command words are:");
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parser.showCommands();
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}
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/**
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* Try to go in one direction. If there is an exit, enter the new
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* room, otherwise print an error message.
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*/
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private void goRoom(Command command)
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{
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if(!command.hasSecondWord()) {
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// if there is no second word, we don't know where to go...
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System.out.println("Go where?");
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return;
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}
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String direction = command.getSecondWord();
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// Try to leave current room.
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Room nextRoom = currentRoom.getExit(direction);
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if (nextRoom == null) {
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System.out.println("There is no door!");
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}
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else {
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currentRoom = nextRoom;
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System.out.println(currentRoom.getLongDescription());
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}
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}
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/**
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* "Quit" was entered. Check the rest of the command to see
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* whether we really quit the game.
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* @return true, if this command quits the game, false otherwise.
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*/
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private boolean quit(Command command)
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{
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||||
if(command.hasSecondWord()) {
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System.out.println("Quit what?");
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return false;
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||||
}
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else {
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return true; // signal that we want to quit
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}
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}
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}
|
@@ -0,0 +1,11 @@
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#BlueJ class context
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comment0.params=
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comment0.target=Parser()
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comment0.text=\r\n\ Create\ a\ parser\ to\ read\ from\ the\ terminal\ window.\r\n
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comment1.params=
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comment1.target=Command\ getCommand()
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||||
comment1.text=\r\n\ @return\ The\ next\ command\ from\ the\ user.\r\n
|
||||
comment2.params=
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||||
comment2.target=void\ showCommands()
|
||||
comment2.text=\r\n\ Print\ out\ a\ list\ of\ valid\ command\ words.\r\n
|
||||
numComments=3
|
@@ -0,0 +1,66 @@
|
||||
import java.util.Scanner;
|
||||
|
||||
/**
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* This parser reads user input and tries to interpret it as an "Adventure"
|
||||
* command. Every time it is called it reads a line from the terminal and
|
||||
* tries to interpret the line as a two-word command. It returns the command
|
||||
* as an object of class Command.
|
||||
*
|
||||
* The parser has a set of known command words. It checks user input against
|
||||
* the known commands, and if the input is not one of the known commands, it
|
||||
* returns a command object that is marked as an unknown command.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
public class Parser
|
||||
{
|
||||
private CommandWords commands; // holds all valid command words
|
||||
private Scanner reader; // source of command input
|
||||
|
||||
/**
|
||||
* Create a parser to read from the terminal window.
|
||||
*/
|
||||
public Parser()
|
||||
{
|
||||
commands = new CommandWords();
|
||||
reader = new Scanner(System.in);
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||||
}
|
||||
|
||||
/**
|
||||
* @return The next command from the user.
|
||||
*/
|
||||
public Command getCommand()
|
||||
{
|
||||
String inputLine; // will hold the full input line
|
||||
String word1 = null;
|
||||
String word2 = null;
|
||||
|
||||
System.out.print("> "); // print prompt
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||||
|
||||
inputLine = reader.nextLine();
|
||||
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||||
// Find up to two words on the line.
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||||
Scanner tokenizer = new Scanner(inputLine);
|
||||
if(tokenizer.hasNext()) {
|
||||
word1 = tokenizer.next(); // get first word
|
||||
if(tokenizer.hasNext()) {
|
||||
word2 = tokenizer.next(); // get second word
|
||||
// note: we just ignore the rest of the input line.
|
||||
}
|
||||
}
|
||||
|
||||
return new Command(commands.getCommandWord(word1), word2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Print out a list of valid command words.
|
||||
*/
|
||||
public void showCommands()
|
||||
{
|
||||
commands.showAll();
|
||||
}
|
||||
}
|
@@ -0,0 +1,21 @@
|
||||
Project: zuul-with-enums-v1
|
||||
Authors: Michael Kölling and David J. Barnes
|
||||
|
||||
This project is part of the material for the book
|
||||
|
||||
Objects First with Java - A Practical Introduction using BlueJ
|
||||
Sixth edition
|
||||
David J. Barnes and Michael Kölling
|
||||
Pearson Education, 2016
|
||||
|
||||
This project is a simple framework for an adventure game. In this version,
|
||||
it has a few rooms and the ability for a player to walk between these rooms.
|
||||
That's all.
|
||||
|
||||
To start this application, create an instance of class "Game" and call its
|
||||
"play" method.
|
||||
|
||||
This project was written to illustrate the use of enums to support
|
||||
language independence of the game logic.
|
||||
|
||||
Read chapter 8 of the book to get a detailed description of the project.
|
@@ -0,0 +1,20 @@
|
||||
#BlueJ class context
|
||||
comment0.params=description
|
||||
comment0.target=Room(java.lang.String)
|
||||
comment0.text=\n\ Create\ a\ room\ described\ "description".\ Initially,\ it\ has\n\ no\ exits.\ "description"\ is\ something\ like\ "a\ kitchen"\ or\n\ "an\ open\ court\ yard".\n\ @param\ description\ The\ room's\ description.\n
|
||||
comment1.params=direction\ neighbor
|
||||
comment1.target=void\ setExit(java.lang.String,\ Room)
|
||||
comment1.text=\n\ Define\ an\ exit\ from\ this\ room.\n\ @param\ direction\ The\ direction\ of\ the\ exit.\n\ @param\ neighbor\ \ The\ room\ to\ which\ the\ exit\ leads.\n
|
||||
comment2.params=
|
||||
comment2.target=java.lang.String\ getShortDescription()
|
||||
comment2.text=\n\ @return\ The\ short\ description\ of\ the\ room\n\ (the\ one\ that\ was\ defined\ in\ the\ constructor).\n
|
||||
comment3.params=
|
||||
comment3.target=java.lang.String\ getLongDescription()
|
||||
comment3.text=\n\ Return\ a\ description\ of\ the\ room\ in\ the\ form\:\n\ \ \ \ \ You\ are\ in\ the\ kitchen.\n\ \ \ \ \ Exits\:\ north\ west\n\ @return\ A\ long\ description\ of\ this\ room\n
|
||||
comment4.params=
|
||||
comment4.target=java.lang.String\ getExitString()
|
||||
comment4.text=\n\ Return\ a\ string\ describing\ the\ room's\ exits,\ for\ example\n\ "Exits\:\ north\ west".\n\ @return\ Details\ of\ the\ room's\ exits.\n
|
||||
comment5.params=direction
|
||||
comment5.target=Room\ getExit(java.lang.String)
|
||||
comment5.text=\n\ Return\ the\ room\ that\ is\ reached\ if\ we\ go\ from\ this\ room\ in\ direction\n\ "direction".\ If\ there\ is\ no\ room\ in\ that\ direction,\ return\ null.\n\ @param\ direction\ The\ exit's\ direction.\n\ @return\ The\ room\ in\ the\ given\ direction.\n
|
||||
numComments=6
|
@@ -0,0 +1,92 @@
|
||||
import java.util.Set;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
|
||||
/**
|
||||
* Class Room - a room in an adventure game.
|
||||
*
|
||||
* This class is part of the "World of Zuul" application.
|
||||
* "World of Zuul" is a very simple, text based adventure game.
|
||||
*
|
||||
* A "Room" represents one location in the scenery of the game. It is
|
||||
* connected to other rooms via exits. For each existing exit, the room
|
||||
* stores a reference to the neighboring room.
|
||||
*
|
||||
* @author Michael Kölling and David J. Barnes
|
||||
* @version 2016.02.29
|
||||
*/
|
||||
|
||||
public class Room
|
||||
{
|
||||
private String description;
|
||||
private HashMap<String, Room> exits; // stores exits of this room.
|
||||
|
||||
/**
|
||||
* Create a room described "description". Initially, it has
|
||||
* no exits. "description" is something like "a kitchen" or
|
||||
* "an open court yard".
|
||||
* @param description The room's description.
|
||||
*/
|
||||
public Room(String description)
|
||||
{
|
||||
this.description = description;
|
||||
exits = new HashMap<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Define an exit from this room.
|
||||
* @param direction The direction of the exit.
|
||||
* @param neighbor The room to which the exit leads.
|
||||
*/
|
||||
public void setExit(String direction, Room neighbor)
|
||||
{
|
||||
exits.put(direction, neighbor);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The short description of the room
|
||||
* (the one that was defined in the constructor).
|
||||
*/
|
||||
public String getShortDescription()
|
||||
{
|
||||
return description;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a description of the room in the form:
|
||||
* You are in the kitchen.
|
||||
* Exits: north west
|
||||
* @return A long description of this room
|
||||
*/
|
||||
public String getLongDescription()
|
||||
{
|
||||
return "You are " + description + ".\n" + getExitString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a string describing the room's exits, for example
|
||||
* "Exits: north west".
|
||||
* @return Details of the room's exits.
|
||||
*/
|
||||
private String getExitString()
|
||||
{
|
||||
String returnString = "Exits:";
|
||||
Set<String> keys = exits.keySet();
|
||||
for(String exit : keys) {
|
||||
returnString += " " + exit;
|
||||
}
|
||||
return returnString;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the room that is reached if we go from this room in direction
|
||||
* "direction". If there is no room in that direction, return null.
|
||||
* @param direction The exit's direction.
|
||||
* @return The room in the given direction.
|
||||
*/
|
||||
public Room getExit(String direction)
|
||||
{
|
||||
return exits.get(direction);
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,118 @@
|
||||
#BlueJ package file
|
||||
dependency1.from=Command
|
||||
dependency1.to=CommandWord
|
||||
dependency1.type=UsesDependency
|
||||
dependency2.from=Parser
|
||||
dependency2.to=CommandWords
|
||||
dependency2.type=UsesDependency
|
||||
dependency3.from=Parser
|
||||
dependency3.to=Command
|
||||
dependency3.type=UsesDependency
|
||||
dependency4.from=CommandWords
|
||||
dependency4.to=CommandWord
|
||||
dependency4.type=UsesDependency
|
||||
dependency5.from=Game
|
||||
dependency5.to=Parser
|
||||
dependency5.type=UsesDependency
|
||||
dependency6.from=Game
|
||||
dependency6.to=Room
|
||||
dependency6.type=UsesDependency
|
||||
dependency7.from=Game
|
||||
dependency7.to=Command
|
||||
dependency7.type=UsesDependency
|
||||
dependency8.from=Game
|
||||
dependency8.to=CommandWord
|
||||
dependency8.type=UsesDependency
|
||||
objectbench.height=76
|
||||
objectbench.width=852
|
||||
package.editor.height=490
|
||||
package.editor.width=744
|
||||
package.editor.x=70
|
||||
package.editor.y=80
|
||||
package.numDependencies=8
|
||||
package.numTargets=6
|
||||
package.showExtends=true
|
||||
package.showUses=true
|
||||
project.charset=UTF-8
|
||||
readme.editor.height=661
|
||||
readme.editor.width=851
|
||||
readme.editor.x=39
|
||||
readme.editor.y=23
|
||||
target1.editor.height=732
|
||||
target1.editor.width=889
|
||||
target1.editor.x=196
|
||||
target1.editor.y=44
|
||||
target1.height=60
|
||||
target1.name=Game
|
||||
target1.naviview.expanded=true
|
||||
target1.showInterface=false
|
||||
target1.type=ClassTarget
|
||||
target1.typeParameters=
|
||||
target1.width=100
|
||||
target1.x=70
|
||||
target1.y=110
|
||||
target2.editor.height=707
|
||||
target2.editor.width=896
|
||||
target2.editor.x=50
|
||||
target2.editor.y=60
|
||||
target2.height=60
|
||||
target2.name=Command
|
||||
target2.naviview.expanded=true
|
||||
target2.showInterface=false
|
||||
target2.type=ClassTarget
|
||||
target2.typeParameters=
|
||||
target2.width=100
|
||||
target2.x=400
|
||||
target2.y=260
|
||||
target3.editor.height=671
|
||||
target3.editor.width=852
|
||||
target3.editor.x=191
|
||||
target3.editor.y=76
|
||||
target3.height=60
|
||||
target3.name=CommandWord
|
||||
target3.naviview.expanded=true
|
||||
target3.showInterface=false
|
||||
target3.type=EnumTarget
|
||||
target3.typeParameters=
|
||||
target3.width=130
|
||||
target3.x=230
|
||||
target3.y=350
|
||||
target4.editor.height=697
|
||||
target4.editor.width=894
|
||||
target4.editor.x=50
|
||||
target4.editor.y=60
|
||||
target4.height=60
|
||||
target4.name=CommandWords
|
||||
target4.naviview.expanded=true
|
||||
target4.showInterface=false
|
||||
target4.type=ClassTarget
|
||||
target4.typeParameters=
|
||||
target4.width=140
|
||||
target4.x=480
|
||||
target4.y=130
|
||||
target5.editor.height=688
|
||||
target5.editor.width=904
|
||||
target5.editor.x=50
|
||||
target5.editor.y=60
|
||||
target5.height=60
|
||||
target5.name=Room
|
||||
target5.naviview.expanded=true
|
||||
target5.showInterface=false
|
||||
target5.type=ClassTarget
|
||||
target5.typeParameters=
|
||||
target5.width=100
|
||||
target5.x=200
|
||||
target5.y=190
|
||||
target6.editor.height=729
|
||||
target6.editor.width=890
|
||||
target6.editor.x=50
|
||||
target6.editor.y=60
|
||||
target6.height=60
|
||||
target6.name=Parser
|
||||
target6.naviview.expanded=true
|
||||
target6.showInterface=false
|
||||
target6.type=ClassTarget
|
||||
target6.typeParameters=
|
||||
target6.width=100
|
||||
target6.x=310
|
||||
target6.y=60
|
Reference in New Issue
Block a user