Project: clock-display Authors: David Barnes and Michael Kölling This project is part of the material for the book Objects First with Java - A Practical Introduction using BlueJ Sixth edition David J. Barnes and Michael Kölling Pearson Education, 2016 It is discussed in chapter 3. To use this project, create an instance of class ClockDisplay. Then inspect this instance and leave the object inspector window open. With the inspector window open, call the object's methods, such as timeTick and setTime. Watch the "displayString" in the inspector. The displayString field simulates the actual clock display device. Were this program running in a real clock, it would change the real, physical display hardware instead of this string. The timeTick method would be triggered once every minute by some timer hardware. Everything else could be pretty much the same. Note: This project does not implement adequate handling of errors.