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G4G0-1/Semester 1/Programming 1/Java/examples/projects/chapter03/clock-display/README.TXT
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Project: clock-display
Authors: David Barnes and Michael Kölling
This project is part of the material for the book
Objects First with Java - A Practical Introduction using BlueJ
Sixth edition
David J. Barnes and Michael Kölling
Pearson Education, 2016
It is discussed in chapter 3.
To use this project, create an instance of class ClockDisplay. Then inspect this
instance and leave the object inspector window open. With the inspector window open,
call the object's methods, such as timeTick and setTime. Watch the
"displayString" in the inspector.
The displayString field simulates the actual clock display device. Were this
program running in a real clock, it would change the real, physical display
hardware instead of this string. The timeTick method would be triggered once
every minute by some timer hardware.
Everything else could be pretty much the same.
Note: This project does not implement adequate handling of errors.