Files
G4G0-1/Semester 1/Programming 1/Java/examples/projects/chapter12/foxes-and-rabbits-v2/Animal.java
2024-01-15 20:14:10 +00:00

92 lines
2.1 KiB
Java
Executable File

import java.util.List;
/**
* A class representing shared characteristics of animals.
*
* @author David J. Barnes and Michael Kölling
* @version 2016.02.29 (2)
*/
public abstract class Animal
{
// Whether the animal is alive or not.
private boolean alive;
// The animal's field.
private Field field;
// The animal's position in the field.
private Location location;
/**
* Create a new animal at location in field.
*
* @param field The field currently occupied.
* @param location The location within the field.
*/
public Animal(Field field, Location location)
{
alive = true;
this.field = field;
setLocation(location);
}
/**
* Make this animal act - that is: make it do
* whatever it wants/needs to do.
* @param newAnimals A list to receive newly born animals.
*/
abstract public void act(List<Animal> newAnimals);
/**
* Check whether the animal is alive or not.
* @return true if the animal is still alive.
*/
protected boolean isAlive()
{
return alive;
}
/**
* Indicate that the animal is no longer alive.
* It is removed from the field.
*/
protected void setDead()
{
alive = false;
if(location != null) {
field.clear(location);
location = null;
field = null;
}
}
/**
* Return the animal's location.
* @return The animal's location.
*/
protected Location getLocation()
{
return location;
}
/**
* Place the animal at the new location in the given field.
* @param newLocation The animal's new location.
*/
protected void setLocation(Location newLocation)
{
if(location != null) {
field.clear(location);
}
location = newLocation;
field.place(this, newLocation);
}
/**
* Return the animal's field.
* @return The animal's field.
*/
protected Field getField()
{
return field;
}
}