Files
G4G0-1/Semester 1/Programming 1/Java/examples/projects/chapter06/scribble/Pen.java
2024-01-15 20:14:10 +00:00

149 lines
3.9 KiB
Java
Executable File

import java.awt.Color;
import java.util.Random;
/**
* A pen can be used to draw on a canvas. The pen maintains a position, direction, color,
* and an up/down state. The pen can be moved across the canvas. If the pen is down, it
* leaves a line on the canvas when moved. (If it is up, it will not draw a line.)
*
* @author Michael Kölling & David J. Barnes
* @version 2016.02.29
*/
public class Pen
{
// constants for randomSquiggle method
private static final int SQIGGLE_SIZE = 40;
private static final int SQIGGLE_COUNT = 30;
private int xPosition;
private int yPosition;
private int rotation;
private Color color;
private boolean penDown;
private Canvas canvas;
private Random random;
/**
* Create a new Pen with its own canvas. The pen will create a new canvas for
* itself to draw on, and start in the default state (centre of canvas, direction
* right, color black, pen down).
*/
public Pen()
{
this (280, 220, new Canvas("My Canvas", 560, 440));
}
/**
* Create a new Pen for a given canvas. The direction is initially 0 (to the right),
* the color is black, and the pen is down.
*
* @param xPos the initial horizontal coordinate of the pen
* @param yPos the initial vertical coordinate of the pen
* @param drawingCanvas the canvas to draw on
*/
public Pen(int xPos, int yPos, Canvas drawingCanvas)
{
xPosition = xPos;
yPosition = yPos;
rotation = 0;
penDown = true;
color = Color.BLACK;
canvas = drawingCanvas;
random = new Random();
}
/**
* Move the specified distance in the current direction. If the pen is down,
* leave a line on the canvas.
*
* @param distance The distance to move forward from the current location.
*/
public void move(int distance)
{
double angle = Math.toRadians(rotation);
int newX = (int) Math.round(xPosition + Math.cos(angle) * distance);
int newY = (int) Math.round(yPosition + Math.sin(angle) * distance);
moveTo(newX, newY);
}
/**
* Move to the specified location. If the pen is down, leave a line on the canvas.
*
* @param x The x-coordinate to move to.
* @param y The y-coordinate to move to.
*/
public void moveTo(int x, int y)
{
if (penDown) {
canvas.setForegroundColor(color);
canvas.drawLine(xPosition, yPosition, x, y);
}
xPosition = x;
yPosition = y;
}
/**
* Turn the specified amount (out of a 360 degree circle) clockwise from the current
* rotation.
*
* @param degrees The amount of degrees to turn. (360 is a full circle.)
*/
public void turn(int degrees)
{
rotation = rotation + degrees;
}
/**
* Turn to the specified direction. 0 is right, 90 is down, 180 is left, 270 is up.
*
* @param angle The angle to turn to.
*/
public void turnTo(int angle)
{
rotation = angle;
}
/**
* Set the drawing color.
*
* @param newColor The color to use for subsequent drawing operations.
*/
public void setColor(Color newColor)
{
color = newColor;
}
/**
* Lift the pen up. Moving afterwards will not leave a line on the canvas.
*/
public void penUp()
{
penDown = false;
}
/**
* Put the pen down. Moving afterwards will leave a line on the canvas.
*/
public void penDown()
{
penDown = true;
}
/**
* Scribble on the canvas in the current color. The size and complexity of the
* squiggle produced is defined by the constants SQIGGLE_SIZE and SQIGGLE_COUNT.
*/
public void randomSquiggle()
{
for (int i=0; i<SQIGGLE_COUNT; i++) {
move(random.nextInt(SQIGGLE_SIZE));
turn(160 + random.nextInt(40));
}
}
}